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  #1  
Old 01-31-2004, 01:33 AM
AndysDaddy AndysDaddy is offline
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Join Date: Aug 2003
Location: Michigan
Posts: 26
Default Hand evaluator C++ class

Sorry if this is the wrong forum, or too geeky [img]/images/graemlins/smile.gif[/img] , but I've seen a few discussions involving what must be some custom programming. There was a thread a little while ago that was talking about some two-card competitions and trying different call-fold-raise strategies that struck me this way, for instance.

That reminded me that I had a couple of C++ classes that could evaluate the "value" of a hand (pair, striaght, flush, etc) at a rate of over 1,000,000 per second on a 2.2Ghz P3. I have no idea how this compares to other's efforts, but I thought I'd throw it out there. If anyone is interested, let me know and I'll send it to you. I'd also be interested in comparing my algorithm with others'

Now if I can just figure out how to open up private email...
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  #2  
Old 02-01-2004, 12:13 AM
BradleyT BradleyT is offline
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Join Date: Dec 2003
Location: Milwaukee
Posts: 512
Default Re: Hand evaluator C++ class

If it will compile in VS.NET (C#) I'll take a copy [img]/images/graemlins/grin.gif[/img] Even if not I'd still like to look and will convert it to VB.NET for anyone else that might want it in VB.
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  #3  
Old 02-10-2004, 02:50 AM
karlson karlson is offline
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Posts: 233
Default Re: Hand evaluator C++ class

You'll want to compare it to pokersource's evaluator if you think you really have something. If it turns out it's faster, by all means let us know.

Of course pokersource is in C, so you have a little bit of ground to make up already.
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  #4  
Old 02-17-2004, 09:19 PM
Mung Mung is offline
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Posts: 50
Default Re: Hand evaluator C++ class

I'd love a copy.
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