Two Plus Two Older Archives  

Go Back   Two Plus Two Older Archives > Limit Texas Hold'em > Mid- and High-Stakes Hold'em
FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
  #1  
Old 02-07-2005, 04:34 AM
Flint{$N} Flint{$N} is offline
Junior Member
 
Join Date: Aug 2004
Posts: 16
Default University Thesis- Poker A.I.

Hey all,

Haven't made too many posts, but heres another.

I'm looking into creating Artificial Intellegance for limit hold em. I have just started to think about it as a thesis topic for school recently. I'm actually meeting with a professor this week to disscuss.

I'm pretty sure A.I. has been attempted before. If so, do you know who created it and if it was successful? I'm going to read up on the wilson software and see what sort of things they have done.

So a thesis on strucutred hold em AI, what do you think?

Flint
Reply With Quote
  #2  
Old 02-07-2005, 04:49 AM
Lurker4 Lurker4 is offline
Senior Member
 
Join Date: Oct 2004
Location: Urbana, IL
Posts: 217
Default Re: University Thesis- Poker A.I.

hey, I've always been interested in this kind of thing...this website might help you out: U of Alberta Computer Poker Research Group (makers of Poki AI for Poker Academy software)
Reply With Quote
  #3  
Old 02-07-2005, 04:58 AM
Flint{$N} Flint{$N} is offline
Junior Member
 
Join Date: Aug 2004
Posts: 16
Default Re: University Thesis- Poker A.I.

Cool, thanks for the link.

Didn't know there was a dedicated research group in alberta.

Thanks
Reply With Quote
  #4  
Old 02-07-2005, 05:00 AM
EliteNinja EliteNinja is offline
Senior Member
 
Join Date: Sep 2004
Location: Vancouver, Canada
Posts: 351
Default Re: University Thesis- Poker A.I.

If you do complete your thesis, do not publish it.
You should use the bot to your own advantage.
That would make you more money than your PhD ever will.
Reply With Quote
  #5  
Old 02-07-2005, 11:25 AM
youngin20 youngin20 is offline
Member
 
Join Date: Aug 2004
Posts: 77
Default Re: University Thesis- Poker A.I.

Mmm...too hard. already tried it with machine learning, the state space is absurd. Try using naieve bayes maybe, and then training it on itself. Could look in to TD-Gammon, and stuff, but its really hard. Oh yeah, its already been done, Poki's Poker school or something, at U-Alberta has a program, its pretty processor intensive.
Reply With Quote
  #6  
Old 02-07-2005, 01:17 PM
DcifrThs DcifrThs is offline
Senior Member
 
Join Date: Aug 2003
Posts: 677
Default Re: University Thesis- Poker A.I.

[ QUOTE ]
Hey all,

Haven't made too many posts, but heres another.

I'm looking into creating Artificial Intellegance for limit hold em. I have just started to think about it as a thesis topic for school recently. I'm actually meeting with a professor this week to disscuss.

I'm pretty sure A.I. has been attempted before. If so, do you know who created it and if it was successful? I'm going to read up on the wilson software and see what sort of things they have done.

So a thesis on strucutred hold em AI, what do you think?

Flint

[/ QUOTE ]

Dr. Brian Alpsach, University of Alberta. gaming studies.

he has the best right now, called pokibot 2.something, or maybe its at 3.something now...

this bot's win rate/hr of playing vs. opponents increases linearly!! and it DOES NOT PLATEAU until a seriously large # of hours (hands.)

-Barron
Reply With Quote
  #7  
Old 02-07-2005, 02:10 PM
Flint{$N} Flint{$N} is offline
Junior Member
 
Join Date: Aug 2004
Posts: 16
Default Re: University Thesis- Poker A.I.

When you say it increases linearly, is this becuase of historical data that characterizes the style of play by players?
Reply With Quote
  #8  
Old 02-07-2005, 02:34 PM
DcifrThs DcifrThs is offline
Senior Member
 
Join Date: Aug 2003
Posts: 677
Default Re: University Thesis- Poker A.I.

[ QUOTE ]
When you say it increases linearly, is this becuase of historical data that characterizes the style of play by players?

[/ QUOTE ]

yes. and it also applies that information (historical data) incredibly well.

not only style of play, but actual Pr(future street play | past street play, past hand tendencies, # players, position, etc..) ---> Dist. of hands & Pr(dist. of hands) <,> hero's current hand

-Barron
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:57 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.