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  #1  
Old 01-14-2005, 12:02 AM
BK_ BK_ is offline
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Default 5/10. call the flop, raise the turn?

5/10 6 max

you are button with A [img]/images/graemlins/diamond.gif[/img]A [img]/images/graemlins/heart.gif[/img]
utg and MP+1 limp, you raise, bb and both limpers call

flop 10 [img]/images/graemlins/spade.gif[/img] 8 [img]/images/graemlins/heart.gif[/img] J[img]/images/graemlins/spade.gif[/img] (4.5 sb)

sb bets, fold, call, you? do you raise it up here, or is this a good example of where you should call the flop and raise the turn?
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  #2  
Old 01-14-2005, 12:12 AM
ggbman ggbman is offline
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Default Re: 5/10. call the flop, raise the turn?

This is a horribke time to raise the turn, on a co-ordinated scary board. Raise now.
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  #3  
Old 01-14-2005, 12:15 AM
SparkyDog SparkyDog is offline
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Default Re: 5/10. call the flop, raise the turn?

You'll be a much bigger favorite if you raise a blank on the turn. The fact that it's coordinated and scary is kinda the point of waiting to raise.
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  #4  
Old 01-14-2005, 01:34 AM
tongni tongni is offline
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Default Re: 5/10. call the flop, raise the turn?

There are a lot of problems with raising the turn. One, you can't be sure he's going to bet again, especially if a scare card falls. Two, there are a lot of cards that are really ugly for you, making it hard to raise or likely that you'll get 3 bet if you raised the turn. Three, he may be betting out so he can 3 bet something like AJ, allowing you to shut out the limper.
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  #5  
Old 01-14-2005, 09:57 AM
ggbman ggbman is offline
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Default Re: 5/10. call the flop, raise the turn?

[ QUOTE ]
You'll be a much bigger favorite if you raise a blank on the turn. The fact that it's coordinated and scary is kinda the point of waiting to raise.

[/ QUOTE ]

Nothing personal, but i think this logic is horrible. Bad hands will fold and better hands will re-raise you and you almost have to call down. You should raise to see where your at and some some weaker holdings to fold. You don't want to raise into a scary board when you could be beat, waiting to raise the turn is good if

A.) Have a monster and aren't worried about a free or cheap card
B.) Are very confident that you have the best hand now and really want to punish draws when they have 1 card left.

This doesn't fall into either of these catergories
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  #6  
Old 01-14-2005, 10:31 AM
wahooriver wahooriver is offline
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Default Re: 5/10. call the flop, raise the turn?

I like raising the flop - an informational bet. If he bets after the turn (and after you raised the flop), you have a better idea that you are behind.

I see no reason to slow play - board is too scary.
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  #7  
Old 01-14-2005, 01:18 PM
BK_ BK_ is offline
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Default Re: 5/10. call the flop, raise the turn?

[ QUOTE ]
There are a lot of problems with raising the turn. One, you can't be sure he's going to bet again, especially if a scare card falls. Two, there are a lot of cards that are really ugly for you, making it hard to raise or likely that you'll get 3 bet if you raised the turn. Three, he may be betting out so he can 3 bet something like AJ, allowing you to shut out the limper.

[/ QUOTE ]

thanks good post. i just read the section in sshe and took it a little too far in this hand.
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