#9
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Re: Aggression rating
Nomadtla and I revised a Harv72b idea and came up with this.
Take a VPiP - say 20. And what you consider the borderline AF between passive and aggressive for that VPiP - say 2. This becomes your standard. Everything is now relative to this. If you think 1.5 should be standard for 20 VPiP - fine. But whatever you consider standard - multiply the two numbers together. ie. 20 Vpip x 2 AF = 40 This is your standard number - X. Relative aggression = X/VPiP. So based on X being 40. Player A = 40/25 = 1.6 His AF is 1.5 so he is slightly passive. Player B = 40/65 = .615 His AF is 1.5 so he is very aggressive. The other way to do it is: VPiP x AF and compare to X. Where X = 40 Player A: 25*1.5 = 37.5 } 37.5<X = slightly passive Player B: 65*1.5 = 97.5 } 97.5>X = very aggressive For you X may be 30. As I said it's all relative. But this is a quick way to work it out at the table. [img]/images/graemlins/wink.gif[/img] |
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