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#21
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For those advocating raising KJs UTG, I would be curious what kind of profit you are making? Do any of you have extensive databases AND usually raise KJs so that we could look at actual numbers?
I seldom raise, and only limp it under certain gamee conditions so my numbers are relatively useless. In my opinoin this decision depends heavily on YOUR table image at the time, for example, is a LP agressor more likely to fold or raise a hand like Kqo or AJo. If anyone has any data to back up this discussion I think that would be just super! I am very interested.... |
#22
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Interested, as well. I'll check this out in my database when I get home....
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#23
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Limping big suited hands OOP always makes them easier to play. But that doesn't mean it's proper to do so.
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#24
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Can you explain your thoughts on this please? My instinct is to disagree...
I think *generally* it is almost easier to be the agressor, you get played back at much much less by hands you beat, in some way declare where you are at and let people react with a more honest declaration of where they stand. Certainly many hands played agressively lead to bad folds by your opponents, where as this seems to occur much less with limping hands.... Thoughts? |
#25
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Yes. I play it. Calling or raising here is so close really ok either way you play it, IMHO.
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#26
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I limped UTG with KJs while playing in a very juicy, loose passive 5/10 Kill game at Foxwoods last week.
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#27
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[ QUOTE ]
Interested, as well. I'll check this out in my database when I get home.... [/ QUOTE ] My stats (Sample Size Man would not be pleased): Total Sample: 92K hands with > 9 players KJs: All Positions - 284 hands PFR %: 36.98% BB/100: 0.315 Late Position - 75 hands PFR %: 48.00% BB/100: 0.1589 Middle Position - 94 hands PFR %: 57.45% BB/100: 0.2787 Early Position - 58 hands PFR %: 13.79% BB/100: 0.9097 UTG - 37 hands PFR %: 10.81% BB/100: 0.6035 Probably not much you can draw from this except that my sample of KJs hands is WAY too small to draw much at all. For me, I do seem to play the hand better in early position than I do overall; part of that for me may be because I tend to play the hand multiway by limping. But, given the feedback by some pretty good posters, sounds like it's time to experiment a little with this in my game. [img]/images/graemlins/smile.gif[/img] |
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