#51
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Re: PartyMine update
I'll give that a try then get back to you with the results. What the ETA for v1.0?
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#52
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Re: PartyMine update
The first release is very close. The code is done. Right now I am finishing up payment solutions.
Stuff that I have fixed in 1.0. 1) Several major bugs, that people have reported. 2) Ability to select which tables to close. 3) 9-Max support 4) Ability to persist hands to a location of your choosing. |
#53
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Re: PartyMine update
Question. I use a 2 computer distributed solution (seems to be more stable, odd but true... perhaps my crashing problems were a ram leak, I only have 1/2 gig in the server), where my server mines 2 skins while I play the third skin live on my main computer. I don't want the main skin to be mined, but I do want PartyMine to be aware that the third skin is open so I don't duplicate my efforts. What is the best setup for this scenario?
TT [img]/images/graemlins/club.gif[/img] |
#54
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Re: PartyMine update
Looking forward to 1.0
One important question: Will 1.0 support the ability to datamine off a skin where a player may have multiple accounts at that skin. This is a huge boost if you can add an extra 4-25 tables for say 1-5 extra accounts at the same skin? |
#55
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Re: PartyMine update
Don't add this for 1.0!
But, for 1.1 it would be awesome if you could tell it to "Open 15/30 tables until no more 15/30 tables exist, then start on 20/40." During the day there are quite often fewer than 20 full 15/30 tables going. |
#56
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feature request
for next update: ability to set max # of players. I want to be able to mine for 4-6
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#57
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Re: PartyMine update
check out this:
Link to PartyMine forum |
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