Two Plus Two Older Archives  

Go Back   Two Plus Two Older Archives > General Gambling > Probability
FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
  #11  
Old 05-24-2005, 01:19 PM
LetYouDown LetYouDown is offline
Senior Member
 
Join Date: Mar 2005
Location: Sharing a smoke w/negativity
Posts: 524
Default Re: New And Improved Wallet Game

This entire conversation is absurd. For any finite number you choose, there are a finite number of ways to win and an infinite number of ways to lose. This isn't even an interesting discussion, it's an exercise in futility.
Reply With Quote
  #12  
Old 05-24-2005, 01:27 PM
kyro kyro is offline
Senior Member
 
Join Date: May 2004
Location: Rochester, NH
Posts: 400
Default Re: New And Improved Wallet Game

QUIET LYD, I'm waiting for hero to use his formula to produce a number so he can beat me when I only pick 2,552,109
Reply With Quote
  #13  
Old 05-24-2005, 01:44 PM
UprightCreature UprightCreature is offline
Junior Member
 
Join Date: Mar 2005
Location: San Jose, CA
Posts: 19
Default Re: New And Improved Wallet Game

The distribution Jazza has chosen is a little like being on the casino side of things in the Martingale system. The expectation value of the number Jazza picks is infinite, even though he is picking a finite number every time. If you pick a fixed, but large number, you will win almost every time, just like the Martingale system. However when you lose that one time you will lose on average an infinite amount. This gives you an overall EV of -Infinity.

Jazza's system is guaranteed to beat any system that has a distribution that covers a finite range in a cash game. It is not difficult to come up with a system beats Jazza's system but the distribution must cover a semi-infinite range.

The funny thing is that if you play tournament style, that is a finite number of contests where the winner is determined by the person who has won the most at the end, Jazza's system actually becomes a losing system as long as your large number is sufficiently large compared to the number of contests in the tournament.

Just like poker the strategy that maximizes ev for each contest gets you the money in a cash game, but not necessarily in a tournament.
Reply With Quote
  #14  
Old 05-24-2005, 02:53 PM
mostsmooth mostsmooth is offline
Senior Member
 
Join Date: Nov 2002
Location: AC
Posts: 153
Default Re: New And Improved Wallet Game

[ QUOTE ]
The distribution Jazza has chosen is a little like being on the casino side of things in the Martingale system. The expectation value of the number Jazza picks is infinite, even though he is picking a finite number every time. If you pick a fixed, but large number, you will win almost every time, just like the Martingale system. However when you lose that one time you will lose on average an infinite amount. This gives you an overall EV of -Infinity.

Jazza's system is guaranteed to beat any system that has a distribution that covers a finite range in a cash game. It is not difficult to come up with a system beats Jazza's system but the distribution must cover a semi-infinite range.

The funny thing is that if you play tournament style, that is a finite number of contests where the winner is determined by the person who has won the most at the end, Jazza's system actually becomes a losing system as long as your large number is sufficiently large compared to the number of contests in the tournament.

Just like poker the strategy that maximizes ev for each contest gets you the money in a cash game, but not necessarily in a tournament.

[/ QUOTE ]
i still dont see any strategy? is this due to my piss poor math education? is 0 if x<1, 1/x^2 if x>=1 a number picking strategy?
Reply With Quote
  #15  
Old 05-24-2005, 03:54 PM
Siegmund Siegmund is offline
Senior Member
 
Join Date: Feb 2005
Posts: 415
Default Re: New And Improved Wallet Game

[ QUOTE ]

i still dont see any strategy? is this due to my piss poor math education? is 0 if x<1, 1/x^2 if x>=1 a number picking strategy?

[/ QUOTE ]

Yes, and yes.

Sorry, not to be rude, let me spell out a bit more:

The contest organizer asked people to submit their strategy in the form of a probability distribution function. You can use this function and its derivative directly to calculate the expectation of one strategy against another. Or, to run a simulation, you

Generate a random number k in [0,1]
find x such that F(x)=k
and play the game with x as this player's chosen strategy.

For example, with the "1/x^2" strategy, we can rearrange k=1/x^2 as x=sqrt(1/k), and our first five plays of the game might be

k=.9577 -> x = $1.02
k=.9827 -> x = $1.00
k=.8923 -> x = $1.05
k=.3103 -> x = $1.79
k=.1464 -> x = $2.61
Reply With Quote
  #16  
Old 05-24-2005, 03:59 PM
kyro kyro is offline
Senior Member
 
Join Date: May 2004
Location: Rochester, NH
Posts: 400
Default Re: New And Improved Wallet Game

Well that's nice and simple. Oh wait, it's for a bounded range. The range he wants is boundless, and I'm still waiting for him to show me that his PD helps him pick a number that is bigger than my googolplex^googolplex a googolplex times.
Reply With Quote
  #17  
Old 05-24-2005, 04:15 PM
UprightCreature UprightCreature is offline
Junior Member
 
Join Date: Mar 2005
Location: San Jose, CA
Posts: 19
Default Re: New And Improved Wallet Game

[ QUOTE ]
For example, with the "1/x^2" strategy, we can rearrange k=1/x^2 as x=sqrt(1/k), and our first five plays of the game might be


[/ QUOTE ]

You skipped some steps here. 1/x^2 is the proability density not the probability, you need to integrate to get the probability. In the case of the random number being k in [0,1] then x=1/k for the 1/x^2 distribution.

Edit: And be carfull mapping [1,Infinity) to [0,1]. 0 was included in your range and should not have been. K should be in (0,1] in the example above.
Reply With Quote
  #18  
Old 05-24-2005, 04:29 PM
UprightCreature UprightCreature is offline
Junior Member
 
Join Date: Mar 2005
Location: San Jose, CA
Posts: 19
Default Re: New And Improved Wallet Game

[ QUOTE ]
Oh wait, it's for a bounded range

[/ QUOTE ]

No its not. As k->0 x->Infinity.

If you pick a constant number C (albeit a large one) your EV is as follows.

You win C whenever he picks a number less than C.
The EV of this is:
Integral from 1 to C of C/x^2 dx.
(C - 1)

When he picks a number greater than C you lose x
The EV of this is:
-Integral from C to infinity of x/x^2 dx.
=-Infinity

The probability of you winning any given round is (1 - 1/C) and the probability of losing is 1/C.

As you can see for large C you usually win, but there is no bounds to how much you can lose on that rare occasion where you lose.
Reply With Quote
  #19  
Old 05-24-2005, 06:10 PM
Siegmund Siegmund is offline
Senior Member
 
Join Date: Feb 2005
Posts: 415
Default Re: New And Improved Wallet Game

[ QUOTE ]

You skipped some steps here. 1/x^2 is the proability density not the probability, you need to integrate to get the probability.


[/ QUOTE ]
jazza's own words were "distribution function" not "density function." Did he mean it? I don't know. But yes, I should have noticed that he would need to put 1-(1/x^2) if he he wanted a valid cdf. (Or, perhaps, 1-1/x, if he intended his answer to be a density.)

[ QUOTE ]

Edit: And be carfull mapping [1,Infinity) to [0,1]. 0 was included in your range and should not have been. K should be in (0,1] in the example above.

[/ QUOTE ]

That is true. Most of the pseudorandom generators in fact give numbers in [0,1) and a simulation ought to have an extra line in the code to catch the chance of 0 being returned.

I confess to having never bothered to include such a line in code I have written - and don't recall ever having a crash because of it. Yet. [img]/images/graemlins/smile.gif[/img]

It's an interesting curiosity that the simulation is probably going to return incorrect results - lots of numbers larger than 2^32 have been mentioned as possible strategies, enough to make them always win against built-in RNGs. That's going to be quite a task, finding a RNG capable of returning a number less than 1/googleplex or whatever with positive probability!
Reply With Quote
  #20  
Old 05-24-2005, 07:35 PM
PairTheBoard PairTheBoard is offline
Member
 
Join Date: Dec 2003
Posts: 46
Default Re: New And Improved Wallet Game

Just as any Delta Distribution - ie. Picking a Number - can be beat by moving the Delta Distribution 1 to the right - ie. Picking the Number +1, so can ANY distribution. Take your probablity P for example.

On any interval [a,b] define P*[a,b] = P[a-1,b-1].

P* beats your P.

PairTheBoard
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:56 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.