#1
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VPIP SD / Orbit
Well I guess this is the right forum for this...
So assuming I have a 'good player' VP$IP of just under 20%, my question is how many hands should I expect to play (outside of the BB) in one orbit (10 hands)? Maybe this should be: What is the range of this number within 1 SD? I think I have long stretches where I'm not sure if I'm playing uber-uber tight or if my cards are actually cold. So I'd like to try to play one or two hands an orbit, with a heavy emphasis on playing two... How dumb is this? |
#2
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Re: VPIP SD / Orbit
Bump? Guess the implications of these calculations aren't as exciting as previously thought.
A little help: I (think I)calculated the probabilities of getting 0-9 good hands out of 9 hands dealt, with a p=0.2 for getting a good hand. 0 0.134217728 1 0.301989888 2 0.301989888 3 0.176160768 4 0.066060288 5 0.016515072 6 0.002752512 7 0.000294912 8 0.000018432 9 0.000000512 The sum of [these numbers multiplied by their respective data value label] is 1.8 <-- this is the average number of good hands you will get in a 9 hand orbit. (10 hands minus the BB) Umm.. so the Standard Deviation question. I squared the difference between each data label and 1.8, then multiplied that number by the frequency of that data label happening. I then summed these final values for an SD of 2.261607. i.e. (0-1.8)^2*0.134217728 + (1-1.8)^2*0.301989888 +... I have done things correctly here? hmm retrospectively it looks like it may be too confusing to tell. I can pm my spreadsheet if someone wants. |
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