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  #1  
Old 04-29-2005, 08:33 PM
pshabi pshabi is offline
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Default Loose party bad beat table; flop a monster that improves on turn

Not too much in terms of reads here. I'm going to street by street, so no one gets jaded by the results of the hand.

Critique all streets please.
Party Poker 3/6 Hold'em (10 handed) converter

Preflop: Hero is BB with A[img]/images/graemlins/spade.gif[/img], 5[img]/images/graemlins/spade.gif[/img].
<font color="#CC3333">UTG raises</font>, <font color="#666666">2 folds</font>, MP1 calls, <font color="#666666">1 fold</font>, MP3 calls, CO calls, Button calls, <font color="#666666">1 fold</font>, Hero calls.

Flop: (12.33 SB) A[img]/images/graemlins/club.gif[/img], 5[img]/images/graemlins/club.gif[/img], 5[img]/images/graemlins/heart.gif[/img] <font color="#0000FF">(6 players)</font>
Hero checks, <font color="#CC3333">UTG bets</font>, MP1 calls, MP3 calls, CO calls, Button folds, Hero calls.

Plan for turn?
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  #2  
Old 04-29-2005, 08:36 PM
pshabi pshabi is offline
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Default The turn

Turn: (8.66 BB) 5[img]/images/graemlins/diamond.gif[/img] <font color="#0000FF">(5 players)</font>
Hero checks, UTG checks, MP1 checks, MP3 checks, CO checks.

Plan for river is obviously bet.
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  #3  
Old 04-29-2005, 08:37 PM
pshabi pshabi is offline
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Default The River

River: (8.66 BB) 4[img]/images/graemlins/club.gif[/img] <font color="#0000FF">(5 players)</font>
<font color="#CC3333">Hero bets</font>, UTG calls, MP1 calls, MP3 calls, <font color="#CC3333">CO raises</font>, <font color="#CC3333">Hero 3-bets</font>, UTG folds, MP1 folds, MP3 folds, CO calls.

Final Pot: 17.66 BB
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  #4  
Old 04-29-2005, 08:40 PM
shant shant is offline
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Default Re: The River

Raise the flop next time. Aces and flush draws and gutshots aren't going anywhere. Checking the turn was bad too. If you bet and they have Aces theyre not putting you on a 5 at all and will raise you.
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  #5  
Old 04-29-2005, 08:43 PM
Yobz Yobz is offline
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Default Re: Loose party bad beat table; flop a monster that improves on turn

Check/raise the flop (and cap if 3-bet), lead the turn
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  #6  
Old 04-29-2005, 08:46 PM
PokerSparky PokerSparky is offline
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Default Re: Loose party bad beat table; flop a monster that improves on turn

With so many players between you and the OB, you have to raise the flop.

Lead the turn and get paid big by other aces.

EDIT: Oh my! Not betting the turn is a disaster.
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  #7  
Old 04-29-2005, 09:23 PM
Harv72b Harv72b is offline
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Default Re: Loose party bad beat table; flop a monster that improves on turn

Another vote for check/raise the flop. Except that I'd call a 3-bet with the intention of check/raising the turn, as well.

When the case 5 shows on the turn, that changes my play to leading out &amp; hoping that someone with an A decides to play capping war with me.
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  #8  
Old 04-29-2005, 09:25 PM
Fnord Fnord is offline
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Default Re: Loose party bad beat table; flop a monster that improves on turn

Why not lead the frop?
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  #9  
Old 04-29-2005, 09:28 PM
Harv72b Harv72b is offline
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Default Re: Loose party bad beat table; flop a monster that improves on turn

[ QUOTE ]
Why not lead the frop?

[/ QUOTE ]

I wouldn't lead the flop. UTG either raised with an A or he didn't, but if he did then he's going to raise my initial bet &amp; probably drive some people out. If he didn't, then you don't get his autobet to play off of and you might not collect any bets from him at all.

Plus, check/raising the flop is consistent with what a flush draw would do, and I'd love for the other players (especially the PFR) to think that's what I have.
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