![]() |
#1
|
|||
|
|||
![]()
For those who have not, I recommend reading my recent thread on SSH.
I am thinking of other questions I could ask that would give the majority of users a good "at a glance" guide to a book. 1 question I am almost certain to add is Is the book mainly theory/hand examples/hand quizzes ? Anything else? And are there any questions that I put in that thread that are not that important, as I want to remove waste. Best wishes, Dean |
#2
|
|||
|
|||
![]()
1. Does it pass the Cloutier test (as in a healthier alternative to all those wasted trees)
2. Helped your game a lot or little, how much improvement, etc. 3.How helpful were the quizzes. 4. How good of a job did the authors do to convey their message and did they succeed, etc. Actually these may have all been asinine suggestions, but I do like the Cloutier question. |
#3
|
|||
|
|||
![]()
Well, along with good descriptive text, and examples, quizzes etc...
I like it when a book on game play actually sticks to it's premise. I suppose some "others" make for some good stories about when "I had no cards in my hand and won a pot". Thanks, we all have our stories playing cards. But frankly, i hear the old timers tell me stories every time I play cards anyways... |
![]() |
|
|