#1
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Studying two okay players and two fishes(long)
I created a simulation in VB to get some insight into some questions that I had and thought I would share the results. If anyone has any comments on how I could make this more useful it would be greatly appreciated. I basically programmed a full ring game with 1.00/2.00 bets, complete with blinds(.50/1.00), moving button, rake, and different AI in each spot. I forgot to add the tip. Here is the setup. Preflop Players 1 and 7 are intelligent players, taking into account cards and position according to one of Abdul’s writings Players 9 and 10 are fish and always see the flop I set all other players up with a strange algorithm that I have seen on low stakes online poker a lot. They love all pocket pairs, and like flushes(two suited cards), and like two cards bigger than ten. (Will always raise loved cards, and will call with liked cards) PostFlop – All pretty much play the same. Fishes will call one bet, top-pair/better players will bet, and four-flush/str8’s will call. Turn – One fish will call a bet regardless. All other players will follow the same post-flop criteria. River – Top pair or better bets, everyone else stays at this point (I should probably change this). Results: I first wanted to look at the standard deviation of players 1 and 7(who I consider to be the best players). Here is how they fared Player 1 : Total over 2000 hands - +420.5 units (A big bet is 2.00) (10.51 units/50 hands) Standard Deviation for each 50 hands : 28.70 units Biggest 50-hand win – 71.7 units Biggest 50-hand loss – 43.2 units Standard Deviation for each 100 hands : 35.67 Biggest 100-hand win – 77.3 Biggest 100-hand loss- 43.1 Low point -43.1 units High Point +420.5 units Player 7: Total over 2000 hands - -24units (A big bet is 2.00) (-.6 units/50 hands) Standard Deviation for each 50 hands : 24.9 units Biggest 50-hand win – 60.9 units Biggest 50-hand loss – 47.8 units Standard Deviation for each 100 hands : 24.62 Biggest 100-hand win – 54.7 Biggest 100-hand loss- -35.2 Low Point -91.7 units High Point +16.7 units Average Players Results After 2000 hands 2 +.5 Units 3 +359.7 Units 4 –128.1 Units 5 –37.6 Units 6 +223.8 Units 7 8 –14.1 Units Could this be a result of position? This is very odd to me. Fishes 9 –1612.3 Units 10 –2007.6 Units Rake 2819.2 Units Net/Gain Loss after 7,000 hands 1 +1296.7 units 7 +732.4 units 2 +588.8 units 3 +501.3 units 4 +437.3 units 5 +633.6 units 6 +1072.2 units 8 –597.9 units 9 –5365.3 units 10 –9111.9 units Rake 9812.8 units Findings: The standard deviation findings were somewhat interesting, but this is more of a testament to game selection than anything else. Amazing how much two fishes can pay off. I was also amazed out how well, depending on position, the standard strategy worked. I also took some comfort in seeing that a player with a clear advantage was actually breaking even (losing 12 big bets)after 2000 hands(between 45 and 70 hours) Any comments would be greatly appreciated. Thanks much, -Jim |
#2
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Re: Studying two okay players and two fishes(long)
I'm somewhat skeptical of the realism your simulation enjoys, but this is nevertheless educating. -MD |
#3
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Re: Studying two okay players and two fishes(long)
Yes, there is a lot to be desired, but it is being improved. The original goal was to determine the swings of a superior player, especially with many flush and straight draws. I believe this has been shown. My "list" to make it more realistic includes the following. -Having players throw away missed draws on the river. -Tipping -Adding a more aggresive player -Having players raise draws for value -Having players stay in with middle pair/an overcard -having certain players try and steal the blind -having certain players defend -having certain players retain a "respect" value for all other players. This "respect" value will be used in the check/call/raise functions. Just some ideas, I would be interested in any other additions people would think were useful. Thanks again, -James |
#4
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Re: Studying two okay players and two fishes(long)
Cool ! I think you can learn a lot from this kind of work if you know what you are doing. But think about Delphi, it kicks VB's ass ! Andy. |
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