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  #1  
Old 11-24-2004, 02:41 PM
willie24 willie24 is offline
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Default Turbos vs. normal SNGs

from reading the forum, it appears that the general consensus is that it is easier to beat normal speed SNGs for a higher ROI. Some posts suggest that this is because the faster the blinds escalate, the more "luck" comes into play, reducing the edge that good players possess.

This seems odd to me. in fact i would suggest the exact opposite.

I think it's fair to say that the most important SNG skill is endgame ability. endgame is where most players play worst, therefore giving good players most of their edge.

essentially, turbos create more endgame situations, and reduce low-blind waiting time. (in low-blind situations, the best players have a smaller advantage than in the endgame).

granted, i just started playing on a site that has Turbos, but so far, my expectations have been surpassed even. they seem to be extremely easy games to me.

i'd like to hear some arguments from the other side here.
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  #2  
Old 11-24-2004, 02:59 PM
wegs the wegs wegs the wegs is offline
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Default Re: Turbos vs. normal SNGs

I fail to see how a turbo would produce more endgame situations than a normal SnG. Would they not produce the same amount?

Turbo's are a game of bingo. If your monster hand doesn't come up in the first 20 hands you are done. If a good player has an advantage on the table the advantage will be visible in a 100 hand tournament compared to a 25 hand tournament.

Even in the end game situation, how many hands can be played heads up before blinds are 50% of each players stack? Skill in poker is shown over the long run, playing just a few hands eliminates any and all skill, and it does just come down to who hits their hands.
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  #3  
Old 11-24-2004, 03:07 PM
jcm4ccc jcm4ccc is offline
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Default Re: Turbos vs. normal SNGs

[ QUOTE ]

in low-blind situations, the best players have a smaller advantage than in the endgame


[/ QUOTE ]

Imagine that you are in an SnG with 9 other players, and you are the worst player. Would you rather that the blinds:

A. Stay at 10/15 throughout the whole match
B. Double every 5 minutes

If you are the worst player, you would want [B]. They shorten the game considerably, giving you a chance to catch a couple of lucky hands and walking away a winner. With [A], the best players will avoid losing their stack no matter what cards they are dealt and will eventually beat you.
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  #4  
Old 11-24-2004, 03:13 PM
brad the fish brad the fish is offline
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Default Re: Turbos vs. normal SNGs

[ QUOTE ]

Imagine that you are in an SnG with 9 other players, and you are the worst player. Would you rather that the blinds:

A. Stay at 10/15 throughout the whole match
B. Double every 5 minutes

If you are the worst player, you would want [B]. They shorten the game considerably, giving you a chance to catch a couple of lucky hands and walking away a winner. With [A], the best players will avoid losing their stack no matter what cards they are dealt and will eventually beat you.

[/ QUOTE ]

If you are the best player would you prefer playing with the players who know enough to want the slower blinds or those that want the bingo effect?
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  #5  
Old 11-24-2004, 03:15 PM
AleoMagus AleoMagus is offline
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Location: Victoria BC
Posts: 252
Default Re: Turbos vs. normal SNGs

[ QUOTE ]
and will eventually beat you.

[/ QUOTE ]

Eventually being the key word here.

So yes, I agree with you, and if I had to play a SNG for my whole bankroll today I'd choose the small blind option (provided, of course I had an edge on the other players).

If we had to play SNGs at the 10+1 level over and over again though, the turbo is a much better option, profit-wise.

How turbo is too turbo? When does the structure get so out of hand that it no longer becomes profitable? That's a good question. My latest forays into Prima's extreme turbo events are proving that that structure may be too turbo to make a profit. We will see.

Regards
Brad S
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  #6  
Old 11-24-2004, 03:22 PM
willie24 willie24 is offline
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Default Re: Turbos vs. normal SNGs

i should clarify "more endgame" situations. what i meant was- a greater proportion of endgame situations relative to total hands.

[ QUOTE ]
playing just a few hands eliminates any and all skill, and it does just come down to who hits their hands.


[/ QUOTE ]

this of course is true if you assume that opponents will play correctly when the blinds are very big- that is, very loose-aggressive. the fact is that most of them won't... therefore giving a good player a huge advantage.

also there is no turbo i have seen that is only 25 hands. i don't know the exact figures in terms of hands, but i would assume that a typical turbo is somewhere in the neighborhood of 100 hands? while a normal sng is maybe 165? not sure if thats close, but i think it must be a lot closer than 25 vs 100.

it doesn't matter all that much though. a good player could certainly be expected to show a good profit (against average opponents) in a series of super-turbos that were, on average, only 25 hands.

every hand gives every player a chance to make good decisions or bad ones. when the blinds are very big in a tournament, those decisions are much, much, more important, and usually more difficult, than any decision could possibly be at level 1 of a normal SNG.
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  #7  
Old 11-24-2004, 03:33 PM
jcm4ccc jcm4ccc is offline
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Default Re: Turbos vs. normal SNGs

[ QUOTE ]

when the blinds are very big in a tournament, those decisions are much, much, more important, and usually more difficult, than any decision could possibly be at level 1 of a normal SNG.


[/ QUOTE ]

When the blinds are very big, the decision is:
A. all-in, or
B. not all-in.

The decision is very important, and difficult to do well. I just don't see how it's more difficult than beginning or middle-game situations (where you have a universe of options, compared to the endgame).
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  #8  
Old 11-24-2004, 03:34 PM
jcm4ccc jcm4ccc is offline
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Default Re: Turbos vs. normal SNGs

I'm exaggerating, of course. But there are much fewer options, compared to the beginning and middle game.
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  #9  
Old 11-24-2004, 03:36 PM
UMTerp UMTerp is offline
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Default Re: Turbos vs. normal SNGs

[ QUOTE ]
but i would assume that a typical turbo is somewhere in the neighborhood of 100 hands?

[/ QUOTE ]

At least in the Stars Turbos, yes, that's in the ballpark. They generally last to about the 300-600 level, which is in the 45-50 minute range.
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  #10  
Old 11-24-2004, 03:54 PM
willie24 willie24 is offline
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Default Re: Turbos vs. normal SNGs

this is true. but 10/15 throughout a whole tournament would not be a tournament. it would a really long ring game played until someone had all the chips.

the blinds will, without question, go up. this drastically affects strategy.

knowing that the blinds will go up, and knowing that i am the worst SNG player here, i certainly want the blinds to go up faster. but, the fact that i know that i want the blinds to go up faster means that even though i am the worst, i will not be that bad off in this tournament. I will simply wait for them to go up, and even the best players in the world will not be able to do enough to have a high tournament EV advantage over me.

the basic reason why an SNG, like any other poker game, is beatable, is that opponents play poorly.

in SNGs many opponents play poorly by playing too loose-aggressive early and/or too tight-passive late. the later is much more common, and is where i suspect that much of many good players' profit comes from.

in turbos, LAGs tend to fire away at those (relatively) high blinds early and go broke at a high clip (or make it to the bubble with a good stack but relatively LOW blinds), while the tight passive players make it to the endgame with a low stack and then promptly get blinded out. so when you get to the bubble/middle blinds, you are facing big stacked LAGs, which is very advantageous to you no matter your stack size. usually the LAGs will drop chips by the very end and youll be going up against a passive player with huge blinds (also very advantageous)

in normal SNGs the LAGs are less common, and most players resort to tight-passive strategy. when you get to the bubble (medium blinds), there are usually a couple very big tight passive stacks and a few tight medium/low stacks. this, to me, is a much more difficult situation than the typical turbo bubble, although if you can make it to huge blinds, you've got it made.
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