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  #31  
Old 10-12-2004, 11:34 PM
TabascoJRC TabascoJRC is offline
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Posts: 156
Default Re: Revision 2

I would pull the colors out of the images.

use the muted green from the walls
the bright red from the fireball etc
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  #32  
Old 10-13-2004, 01:21 AM
TenPercenter TenPercenter is offline
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Default Re: Revision 2

[ QUOTE ]
I would pull the colors out of the images.

use the muted green from the walls
the bright red from the fireball etc

[/ QUOTE ]

Listen to this guy, he's a graphic artist. [not kidding]

Ten
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  #33  
Old 10-13-2004, 11:27 AM
Fins Fins is offline
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Location: Atlanta
Posts: 196
Default Re: Revision 2

The graphics turned out great. I definitely agree with the edge colors being puuled from the graphics. I can't decide if I like the solid banding though... I was thinking more like a rock wall or possibly rivited steel instead of a solid color... just an idea.

The chips are really comming along, nice job.

Good luck on the legalities,
Fins
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  #34  
Old 10-13-2004, 04:04 PM
Damageinc333 Damageinc333 is offline
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Default Re: Revision 2

I tried pulling colors from the walls and such, but in the case of the green it looked to pasty and dull. With the blue it was too grayish. I do like the idea of textures as the ring tho, If i get time tonight Im going to play around with that idea, Ill post the results. Also the green is taken from the green fireball and the red is taken from the red fireball (the darker shading in it) the black and white arnt taken from anything. the blue and orange were orignally taken from the Doom logo, but i had to saturate them more, because originally it looked too dull. Im still going to play around with ideas, but I think the centers are pretty much final, thanks everyone for the feedback, it has been most helpfull. Keep it coming.

Thanks,
-Tom
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  #35  
Old 10-13-2004, 05:58 PM
Fins Fins is offline
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Location: Atlanta
Posts: 196
Default Re: Revision 2

[ QUOTE ]
I tried pulling colors from the walls and such, but in the case of the green it looked to pasty and dull. With the blue it was too grayish. I do like the idea of textures as the ring tho, If i get time tonight Im going to play around with that idea, Ill post the results. Also the green is taken from the green fireball and the red is taken from the red fireball (the darker shading in it) the black and white arnt taken from anything. the blue and orange were orignally taken from the Doom logo, but i had to saturate them more, because originally it looked too dull. Im still going to play around with ideas, but I think the centers are pretty much final, thanks everyone for the feedback, it has been most helpfull. Keep it coming.

Thanks,
-Tom

[/ QUOTE ]

Maybe you could look at using a gradient as opposed to more appealing shades??
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  #36  
Old 10-13-2004, 08:01 PM
warewulf warewulf is offline
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Location: LA, CA
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Default Re: Revision 2

Just chiming in -- great idea! I am a huge fan of the Doom series. I'm about half way through Doom 3 right now. I skimmed through the other messages, don't know if anyone has mentioned this -- maybe you can get some images from the manuals?

Otherwise, have you checked out GL Doom? It's a pain to get running, but the graphics have totally been re-done to utilize common graphics cards. One engine uses a modded Quake 2 engine to run the game. It uses standard pwad files and looks great. Well better anyway. Were these actual screen shots?

At any rate, the pixelization doesn't look as bad when it's scaled on a Poker chip.

Warewulf
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  #37  
Old 10-13-2004, 09:37 PM
Damageinc333 Damageinc333 is offline
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Posts: 56
Default Re: Revision 2

Ive played just about all the source ports. Ive even tried my hand at making my own pwads. I used a sourceport (zdoom) to take the background shots I used software render tho, because I wanted it to look like classic doom, I didnt want it to look like GLdoom. I ripped the sprites of the monsters out of the wad, so i could position and control there arrangement better.

On the topic of sourceports, I think the best is Doomsday Doom Remake. It uses modeled enemys and items, and Highresolution textures for the walls and such, so when you walk up to a wall, it doesnt pixelate [img]/images/graemlins/smile.gif[/img]

The pixelation on my chips is there and will be noticable to a degree, Honestly I kind of like it, it reminds me of of my old doom playing days, and helps sell the theme of the chips.
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  #38  
Old 12-09-2004, 12:03 AM
Damageinc333 Damageinc333 is offline
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Default revision 3

ok folks, sorry for being MIA for the past while, Ive been busy with work and such. Anywho, Ive been working on these chips some more and have made some changes. First off Ive decided to add denominations, and to use casino standard colors. The exception being the 25cent and 50cent chips since I cant seem to find a standard for those, I doubt casinos even use chips for denominations so low. Im not entirly happy with some of the colors, but trying to come up with 10 different colors have have decent contrast from each other is difficult.

Without further delay



-Tom
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  #39  
Old 12-09-2004, 01:06 AM
TenPercenter TenPercenter is offline
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Default Re: revision 3

[ QUOTE ]
ok folks, sorry for being MIA for the past while, Ive been busy with work and such. Anywho, Ive been working on these chips some more and have made some changes. First off Ive decided to add denominations, and to use casino standard colors. The exception being the 25cent and 50cent chips since I cant seem to find a standard for those, I doubt casinos even use chips for denominations so low. Im not entirly happy with some of the colors, but trying to come up with 10 different colors have have decent contrast from each other is difficult.

Without further delay



-Tom

[/ QUOTE ]

Pretty good job man. All your colors are great but the .25 and .50. I'd find a more stark color for those. You don't have a yellow yet. And hot pink?

The .25 shares the same two colors as the $25, might be a lot of confusion with that.

Ten
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  #40  
Old 12-09-2004, 01:29 AM
TenPercenter TenPercenter is offline
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Posts: 4
Default Re: revision 3

I've forgotten, do you plan to have these custom made as is, or make lebels for stock chips?

Ten
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