#1
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VPIP for O, O8?
Full ring. Limit. What is an good % of hands to be playing? I ask both to judge myself, and to judge the quality of a game by flop %.
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#2
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Re: VPIP for O, O8?
[ QUOTE ]
Full ring. Limit. What is an good % of hands to be playing? I ask both to judge myself, and to judge the quality of a game by flop %. [/ QUOTE ] In limit Omaha-8, you should be playing about 15% outside the blinds. Game conditions should change which hands you play, but not make much difference in the overall number. You should look for a game where your opponents play more than 25% of their hands outside the blinds, and any game with a VP$IP over 50% is a goldmine. In limit Omaha High, how many hands you should play is much more dependent on game conditions. In a game where three and four-betting is common preflop, you might play as tight as 10% VP$IP. In games where everyone calls preflop and there's almost no preflop raising, you can go as loose as 25% (very marginal hands will still be better than average when many of your opponents have total garbage). In general, Omaha High games are not profitable unless you have very loose opponents, so I'd focus on games with at least a 50% VP$IP. |
#3
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Re: VPIP for O, O8?
If I remember correctly, Steve Badger says that you should be seeing the flop with about 3 hands per orbit in a 10 player game, half of those from the blinds.
"Cappelletti's Rule" is that a good 10-handed game has a average of 5 or more players seeing the flop. This number was based on a computer simulation he did, dealing out O8 hands to a 10-player table. Using a fairly tight set of starting hand requirements, he found that, outside the blinds, an average of about 2 players per hand had cards good enough to see the flop. So in an average unraised pot, even in a loose game, there should only be 2 callers plus the blinds. Any more than that means that there are routinely players seeing the flop with rags. |
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