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  #11  
Old 04-22-2005, 09:18 PM
Guthrie Guthrie is offline
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Join Date: Feb 2005
Posts: 471
Default Re: Generating Random Numbers at the table

[ QUOTE ]
What do you do if you're suited? [img]/images/graemlins/smile.gif[/img]

[/ QUOTE ]

Raise.
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  #12  
Old 04-22-2005, 09:35 PM
Jazza Jazza is offline
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Join Date: Mar 2005
Posts: 943
Default Re: Generating Random Numbers at the table

[ QUOTE ]
What do you do if you're suited? [img]/images/graemlins/smile.gif[/img]

[/ QUOTE ]

heh, i forgot about that

then all you have is a random number 1,2,3 or 4
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  #13  
Old 04-22-2005, 11:15 PM
dansalmo dansalmo is offline
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Default Re: Generating Random Numbers at the table

Using the suites and ranks of the cards in your current and/or previous hands, including the order they are received is a good method. Using any thing else that others have access to such as board cards or time can deos not technically increase the randomness. There will be limitations on some hands such AA, but if you remember that you folded 2h7c last hand then you have a large variety of random numbers to choose from.
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  #14  
Old 04-23-2005, 09:49 AM
blank frank blank frank is offline
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Join Date: Nov 2004
Posts: 52
Default Re: Generating Random Numbers at the table

[ QUOTE ]
[ QUOTE ]
What do you do if you're suited? [img]/images/graemlins/smile.gif[/img]

[/ QUOTE ]

heh, i forgot about that

then all you have is a random number 1,2,3 or 4

[/ QUOTE ]

You can still get an even distribution, you just have to work it differently. Your first card is 1, 2, 3, or 4 depending on suit. Your second card is 0, 4, 8, 12 depending on suit. Add the two together and you have a random number from 1 to 16. Furthermore, rather than always having a low number when you're suited, you could have 1, 6, 11, or 16, so it will be harder for the other players to guess when you are suited.

Or you can get 1 to 10, by assigning a unique number to each suit combo regardless of order:

[img]/images/graemlins/club.gif[/img] [img]/images/graemlins/club.gif[/img] = 1
[img]/images/graemlins/club.gif[/img] [img]/images/graemlins/diamond.gif[/img] = 2
[img]/images/graemlins/club.gif[/img] [img]/images/graemlins/heart.gif[/img] = 3
[img]/images/graemlins/club.gif[/img] [img]/images/graemlins/spade.gif[/img] = 4
[img]/images/graemlins/diamond.gif[/img] [img]/images/graemlins/diamond.gif[/img] = 5
[img]/images/graemlins/diamond.gif[/img] [img]/images/graemlins/heart.gif[/img] = 6
[img]/images/graemlins/diamond.gif[/img] [img]/images/graemlins/spade.gif[/img] = 7
[img]/images/graemlins/heart.gif[/img] [img]/images/graemlins/heart.gif[/img] = 8
[img]/images/graemlins/heart.gif[/img] [img]/images/graemlins/spade.gif[/img] = 9
[img]/images/graemlins/spade.gif[/img] [img]/images/graemlins/spade.gif[/img] = 10
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