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Old 03-10-2005, 12:00 AM
DrButch DrButch is offline
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Join Date: Mar 2005
Posts: 6
Default Re: Mechanics for Multitabling SNG\'s (Timing & Breaks)?

OK, even with just 2 tables, I'm now convinced that starting them at the same time is simply easier:
<ul type="square"> [*] Since the games are at relatively the same level, its much easier to keep the importance of specific hands in perspective, [*] You don't have the issue of ramp up or slow down times[*] It creates discrete sessions so it's easy to schedule and avoid the wonderful urination devices thoughtfully shared by the 2+2 community :-)[/list]I was convinced that doing multiple end games were such a limiting factor that you couldn't start all of the games at the same time.

Thanks again.
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  #2  
Old 03-10-2005, 12:46 AM
AA suited AA suited is offline
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Join Date: Apr 2004
Posts: 14
Default Re: Mechanics for Multitabling SNG\'s (Timing & Breaks)?

well, having 6 tables all on the bubble is a b*tch. but that's rare for me. most of the time 1 table is faster than the rest, and 1 is slower. and/or i busted out early in a table or 3 [img]/images/graemlins/shocked.gif[/img]
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