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Hand evaluator C++ class
Sorry if this is the wrong forum, or too geeky [img]/images/graemlins/smile.gif[/img] , but I've seen a few discussions involving what must be some custom programming. There was a thread a little while ago that was talking about some two-card competitions and trying different call-fold-raise strategies that struck me this way, for instance.
That reminded me that I had a couple of C++ classes that could evaluate the "value" of a hand (pair, striaght, flush, etc) at a rate of over 1,000,000 per second on a 2.2Ghz P3. I have no idea how this compares to other's efforts, but I thought I'd throw it out there. If anyone is interested, let me know and I'll send it to you. I'd also be interested in comparing my algorithm with others' Now if I can just figure out how to open up private email... |
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