#11
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Re: But I\'ve Got a Spade!
I think check-raising flop is usually best play if opponent can lay down hands. If he has no spade or top pair he will fold instantly.
If he calls or 3-bets you can fold. Or is this line too simple? |
#12
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Re: But I\'ve Got a Spade!
Play it fast and let the chips fall where they may. You'll rarely be way behind, and when you are, feel free to river the 5 [img]/images/graemlins/diamond.gif[/img].
Make sure you give him a chance to fold the flop though, since this flop might look horrible to him. Bet out or c/r. -Eric |
#13
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Re: But I\'ve Got a Spade!
[ QUOTE ]
Check-call until the river(barring a 5) then figure out the best action from there. It's hard for your opponent to have a better made hand and a better draw. [/ QUOTE ] This board isn't gonna be pretty by the river for a pair of 5's most of the time (when spades don't hit). I think check-calling the flop and turn announces too loudly that our hand is weak and we don't want to have to call a river bet. This seems like a pretty good flop for our hand. Why not check-raise it now and get this guy to lay down hands with some outs? |
#14
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Re: But I\'ve Got a Spade!
[ QUOTE ]
This seems like a pretty good flop for our hand. Why not check-raise it now and get this guy to lay down hands with some outs? [/ QUOTE ] Because he will not fold often enough: [ QUOTE ] It's hard for your opponent to not have either a better made hand or a better draw. [/ QUOTE ] But I agree this isnt 100% true so we could try betting out and call down if raised because sometimes he will hate this flop. |
#15
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Re: But I\'ve Got a Spade!
I'm betting this flop roughly 100% of the time. Check-calling down is just bad.
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#16
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Re: But I\'ve Got a Spade!
[ QUOTE ]
10/20 6 handed TAGy player opens 2 OTB. 3 folds. I call in the BB with 5 [img]/images/graemlins/diamond.gif[/img] 5 [img]/images/graemlins/spade.gif[/img]. HU. Flop: Q [img]/images/graemlins/spade.gif[/img] T [img]/images/graemlins/spade.gif[/img] 6 [img]/images/graemlins/spade.gif[/img] Check-fold? What's the plan? [/ QUOTE ] I probably check/call down because I just can't freaking think of a good plan. That flop hits a TAG pretty often. If you check/raise the flop, if I were the villian I'd do one of two things depending on my hand: a) hit the flop, but no [img]/images/graemlins/spade.gif[/img]: I call your flop C/R and raise a non-spade on the turn to charge your draw. b) missed or hit, but have a [img]/images/graemlins/spade.gif[/img]: I call your flop C/R and raise the turn regardless of what hits, looking for fold equity plus taking a free showdown hoping to win those times we're both on a spade draw, but I have the better spade. Both lines look about the same to you, so I don't see any way to get a good read on what the villian TAG really has. I don't think a flop C/R is folding anything except hands he should fold (completely whiffed non-spade overcards) and maybe 77/88/99. So based on the FTOP, a flop C/R isn't forcing him to make a mistake very often. If a non-spade hits the turn, what's the plan? Betting and getting raised sucks. Checking and letting him value bet made hands sucks. Letting him check behind drawing spades also sucks. If a spade does hit, donking may get him to fold beat hands correctly or call top pair incorrectly, but getting raised would really suck. Hmm, I haven't helped much [img]/images/graemlins/smile.gif[/img] I think I'm back to calling down. I want to see showdown, I might have a lot of spade outs, but I have a hard time seeing how I can get the villian to make a mistake playing aggressive on this board. |
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