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  #1  
Old 11-01-2005, 02:46 AM
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Default Sklansky\'s Group 7 & 8 hands in tight games

In tight games, i find i need to play more marginal hands in order to win, because playing tight means i play too few hands and thus win too few hands...

So it seems that Sklansky's group 7 and 8 hands are the solution, hands like K9, Q9, J9, J8, T9, T8 etc. when there are no raises and everybody has folded to me in middle or late position, or when only one person has called to me in late position.

is my reasoning correct?
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  #2  
Old 11-01-2005, 02:48 AM
jaxUp jaxUp is offline
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Default Re: Sklansky\'s Group 7 & 8 hands in tight games

welcome to blind stealing.
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  #3  
Old 11-01-2005, 02:50 AM
TomBrooks TomBrooks is offline
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Default Re: Sklansky\'s Group 7 & 8 hands in tight games

[ QUOTE ]
is my reasoning correct?

[/ QUOTE ]

I prefer to write "Discuss" here.

Are you coming in for a raise whenever first in, in middle or late position?
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  #4  
Old 11-01-2005, 02:57 AM
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Default Re: Sklansky\'s Group 7 & 8 hands in tight games

[ QUOTE ]

Are you coming in for a raise whenever first in, in middle or late position?

[/ QUOTE ]

depends. if it's K9 on button with one player already in i would limp in. or if i'm MP3 with Q9 and first one in i would limp in.
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  #5  
Old 11-01-2005, 03:02 AM
MrWookie47 MrWookie47 is offline
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Default Re: Sklansky\'s Group 7 & 8 hands in tight games

You should pretty much never open-limp from MP2 or later. The only exception I'd consider would be 22-55 at MP2 with very loose, very passive players behind you, and I'd fold those if I was opening in MP3. If this situation arises, you should be thinking raise or fold.
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  #6  
Old 11-01-2005, 03:05 AM
TomBrooks TomBrooks is offline
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Default Re: Sklansky\'s Group 7 & 8 hands in tight games

[ QUOTE ]
[ QUOTE ]

Are you coming in for a raise whenever first in, in middle or late position?

[/ QUOTE ]

depends. if it's K9 on button with one player already in i would limp in. or if i'm MP3 with Q9 and first one in i would limp in.

[/ QUOTE ]
K9 not a such a good hand against a tight limper. Better to fold. K9s you could call on the button or raise first in from the hijack.

Q9 first in you ought to raise. It's a steal hand, not one you want to play against three-four opponents. I'd probably only play it from the button first in and then I'd raise it. Q9s you could raise from the cutoff if your first in.
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  #7  
Old 11-01-2005, 03:07 AM
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Default Re: Sklansky\'s Group 7 & 8 hands in tight games

[ QUOTE ]
You should pretty much never open-limp from MP2 or later. The only exception I'd consider would be 22-55 at MP2 with very loose, very passive players behind you, and I'd fold those if I was opening in MP3. If this situation arises, you should be thinking raise or fold.

[/ QUOTE ]

okay great. but what if say i'm MP3/CO and 2nd person in? i suppose limping would be fine here?
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  #8  
Old 11-01-2005, 03:09 AM
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Default Re: Sklansky\'s Group 7 & 8 hands in tight games

Okay thanks... how about a hand like J8 when i'm first one in on button or CO? is this a raise as well?
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  #9  
Old 11-01-2005, 03:10 AM
MrWookie47 MrWookie47 is offline
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Default Re: Sklansky\'s Group 7 & 8 hands in tight games

Depends on the hand and the limpers, but, yes, there are plenty of hands you can limp against plenty of limpers.

Edit: But if you have one terrible limper, you should still look at your hand and give some extra thought about raising to isolate.
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  #10  
Old 11-01-2005, 03:15 AM
TomBrooks TomBrooks is offline
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Default Re: Sklansky\'s Group 7 & 8 hands in tight games

[ QUOTE ]
Okay thanks... how about a hand like J8 when i'm first one in on button or CO?

[/ QUOTE ] Fold J8. Raise J8s on the button. Against really tight blinds, occasionally raise J8 on the button.
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