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  #1  
Old 11-11-2005, 02:59 AM
Aicirt Aicirt is offline
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Join Date: Sep 2004
Posts: 3
Default 2-7 noob hand #1

I used to play mainly stud 8, wanting to give some other games a go. I played my first session of 2-7 tonight. I read the SS2 section on this game and have read some comments on some posts of other players, however I really could use some pointers. Ill post a few of my hands from tonights session.

Is there any way to get UB hand histories emailed to me? I was trying to copy and paste out of the hand history window while playing and that was really annoying.

So how did I do?



Euri10's TD converter

Hand number: 9173777-1452
Level: $.25/$.50
Players:
UTG($3) seat 0
MP($23) seat 1
CO($22) seat 2
Hero($24) seat 3
SB($4) seat 4
BB($18) seat 5

Button at seat 3

SB posts. BB posts.

Hand: 9[img]/images/graemlins/heart.gif[/img]2[img]/images/graemlins/club.gif[/img]K[img]/images/graemlins/club.gif[/img]7[img]/images/graemlins/spade.gif[/img]4[img]/images/graemlins/spade.gif[/img]

Round 1(0.75BB)

UTG calls. MP calls. CO calls. Hero calls. SB calls. BB checks. SB takes 3. BB takes 3. UTG takes 2. MP takes 2. CO takes 2. Hero takes 2.

Hand: 2[img]/images/graemlins/club.gif[/img]7[img]/images/graemlins/spade.gif[/img]4[img]/images/graemlins/spade.gif[/img]2[img]/images/graemlins/heart.gif[/img]5[img]/images/graemlins/spade.gif[/img]

Round 2(3.25BB)

SB checks. BB checks. UTG
checks. MP checks. CO checks. Hero
bets
. SB folds. BB calls. undefined. MP calls. CO calls. BB takes 2. MP takes 1. CO takes 1. Hero takes 1.

Hand: 2[img]/images/graemlins/club.gif[/img]7[img]/images/graemlins/spade.gif[/img]4[img]/images/graemlins/spade.gif[/img]5[img]/images/graemlins/spade.gif[/img]J[img]/images/graemlins/spade.gif[/img]

Round 3(5.25BB)

BB bets. MP raises. CO
folds. Hero calls. BB calls. BB stands pat. MP stands pat. Hero
takes 1
.

Hand: 2[img]/images/graemlins/club.gif[/img]7[img]/images/graemlins/spade.gif[/img]4[img]/images/graemlins/spade.gif[/img]5[img]/images/graemlins/spade.gif[/img]3[img]/images/graemlins/club.gif[/img]

Round 4(10.25BB)

BB bets. MP calls. Hero raises. BB re-raises. MP calls. Hero re-raises. BB calls. MP
calls.

Showdown:
Hero shows. <font color="white">BB mucks 7[img]/images/graemlins/spade.gif[/img]5[img]/images/graemlins/spade.gif[/img]4[img]/images/graemlins/spade.gif[/img]3[img]/images/graemlins/club.gif[/img]2[img]/images/graemlins/club.gif[/img]
MP mucks 8[img]/images/graemlins/club.gif[/img]7[img]/images/graemlins/heart.gif[/img]4[img]/images/graemlins/diamond.gif[/img]3[img]/images/graemlins/spade.gif[/img]2[img]/images/graemlins/diamond.gif[/img]</font>
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  #2  
Old 11-11-2005, 03:06 AM
timprov timprov is offline
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Join Date: Nov 2004
Posts: 88
Default Re: 2-7 noob hand #1

Raise the first round. Second round is good.

Third is tough. You've got a great draw, but might be in for four bets here. Given BB's river action you probably would have been if he bet his hand. The pot's not huge, so you may have to find a fold here. I won't criticize a call too much though.

Fourth is obviously fine.

Showdown is screwed up. You should probably send Euri the hand history.
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  #3  
Old 11-11-2005, 03:07 AM
bugstud bugstud is offline
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Location: Urbana, IL
Posts: 418
Default Re: 2-7 noob hand #1

raise predraw. rest looks good
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  #4  
Old 11-11-2005, 03:46 AM
Notorious G.O.B. Notorious G.O.B. is offline
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Default Re: 2-7 noob hand #1

Probably fold 3rd, I would say. I'd raise preflop, I think.
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  #5  
Old 11-11-2005, 09:34 AM
Luv2DriveTT Luv2DriveTT is offline
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Join Date: Apr 2004
Location: USA
Posts: 3
Default Re: 2-7 noob hand #1

Fold in the third round. You are getting 8:2, with the possibility of it being re-raised - crappy pot odds (unless BB is a weak player, then you should call getting 4:1 and cross your fingers). Raise pre-1'st draw.

TT [img]/images/graemlins/club.gif[/img]
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  #6  
Old 11-11-2005, 09:53 AM
fnord_too fnord_too is offline
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Location: Norfolk, VA
Posts: 672
Default Re: 2-7 noob hand #1

fold third, only a 3 or a 6 helps you, and you are not getting the odds to draw there.
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  #7  
Old 11-11-2005, 02:03 PM
Aicirt Aicirt is offline
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Default Re: 2-7 noob hand #1

[ QUOTE ]
Fold in the third round. You are getting 8:2, with the possibility of it being re-raised - crappy pot odds (unless BB is a weak player, then you should call getting 4:1 and cross your fingers). Raise pre-1'st draw.

TT [img]/images/graemlins/club.gif[/img]

[/ QUOTE ]

How do you calculate the odds you need to draw to make your hand? Can you assume a certain percentage of discards are going to be bricks and a certain percentage may have been paired cards for my opponents that would improve my hand?

But in general, is 4:1 about what I need to be getting to draw to approx 8 outs on the third round?
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  #8  
Old 11-11-2005, 02:41 PM
fnord_too fnord_too is offline
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Location: Norfolk, VA
Posts: 672
Default Re: 2-7 noob hand #1

To calculate, figure the number of cards that should win for you (by rank), the size of the stub, and make an educated guess as to how many of your outs are left in the deck. 4:1 is generally not enough if you have 2 ranks that hit you here, and that is not considering the possibility that it gets jammed behind you. If you figure your implied odds at 6:1... I don't recall all the action, but you are worse than 6:1 to hit here almost always, and if there is heavy action your 6's may not even be outs.

The turn is a critical street in TD. It is a great FTOP street and manipulating pot size allows for a lot of exploitation on the turn. If people like to fold, you can jam marginal hands more on the flop, and if they like to call, keep the pot on the smaller side with your marginal hands so they get the wrong price to take the third draw. There is just a ton of neat stuff you can do in TD built arround pot size control.
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  #9  
Old 11-11-2005, 02:54 PM
MarkGritter MarkGritter is offline
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Join Date: Jan 2005
Location: Eagan, MN
Posts: 244
Default Re: 2-7 noob hand #1

[ QUOTE ]

How do you calculate the odds you need to draw to make your hand? Can you assume a certain percentage of discards are going to be bricks and a certain percentage may have been paired cards for my opponents that would improve my hand?


[/ QUOTE ]

There's more than one way to do it. You should probably not, however, be trying to figure out the probability that discards could have helped or hurt you--- others' discards are morally equivalent to cards in the deck. From your perspective, they're all unknowns.

The simplest way, and least accurate, is to just work with the cards you've seen. In this hand you've seen 8 cards, so there are 47 remaining. So 8 outs is 39:8 odds, or 4.9:1.

To improve the estimate you need to work out what the other players are likely to have. You can be pretty certain that they have 87s or better. This means the remaining "unknowns" is only 37 cards, but we don't know how many of our outs are available. It could be pretty few (if they discarded pairs and both hold 3s and 6s, or hold a better 7) or completely live (also unlikely.) My current rule of thumb is to say that 3 of your outs are dead vs. two pat opponents. (0.75 outs/card/hand) So 32:5 odds = 6.4:1.

Drawing to a wheel, you have some implied odds to make up the slack. So 5:1 pot odds is probably close.
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  #10  
Old 11-11-2005, 05:42 PM
MarkGritter MarkGritter is offline
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Default Re: 2-7 noob hand #1

Although, as usual in poker, when you are not closing the action you must consider a raise behind you. I think TT pointed this out. Paying two big bets is marginal at best, paying three in this pot is bad.

Suppose player A estimates himself as even money to win the hand HU after player B's raise. It makes sense for him to call down.

Now suppose you call the raise. If player A recognizes that you are likely still drawing, and your equity is probably less than 25%, it becomes worthwhile for him to raise with his 37+% estimated equity.
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