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  #1  
Old 10-27-2005, 10:22 PM
Scuba Chuck Scuba Chuck is offline
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Default KK - Hand 2

Party Poker 0.50/1 Hold'em (9 handed) FTR converter on zerodivide.cx <font color="white"> villain Ah8h </font>

Preflop: Hero is UTG+1 with K[img]/images/graemlins/diamond.gif[/img], K[img]/images/graemlins/heart.gif[/img].
<font color="#666666">1 fold</font>, <font color="#CC3333">Hero raises</font>, <font color="#666666">1 fold</font>, MP2 calls, <font color="#666666">5 folds</font>.

Flop: (5.50 SB) 2[img]/images/graemlins/heart.gif[/img], T[img]/images/graemlins/diamond.gif[/img], 7[img]/images/graemlins/heart.gif[/img] <font color="#0000FF">(2 players)</font>
<font color="#CC3333">Hero bets</font>, <font color="#CC3333">MP2 raises</font>, <font color="#CC3333">Hero 3-bets</font>, <font color="#CC3333">MP2 caps</font>, Hero calls.

Turn: (6.75 BB) 3[img]/images/graemlins/club.gif[/img] <font color="#0000FF">(2 players)</font>
<font color="#CC3333">Hero bets</font>, <font color="#CC3333">MP2 raises</font>, <font color="#CC3333">Hero 3-bets</font>, <font color="#CC3333">MP2 caps</font>, Hero calls.

River: (14.75 BB) K[img]/images/graemlins/spade.gif[/img] <font color="#0000FF">(2 players)</font>
<font color="#CC3333">Hero bets</font>, MP2 calls.

Final Pot: 16.75 BB

The river made this easy. Is there anything about the turn, and flop that I should read into?
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  #2  
Old 10-27-2005, 10:25 PM
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Default Re: KK - Hand 2

I think it's important to be aggressive with overpairs here and often you can't read too much into flop raises, but IMO you're behind like 80% of the time when he raises the turn. Don't like the 3 bet. I think I would c/r the river.
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  #3  
Old 10-27-2005, 10:43 PM
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Default Re: KK - Hand 2

I think he's going to be ahead on the turn after he raises to I just call. If you just call it makes a river c/r the best option. Since it capped on the turn I think bet/3bet the river is a better line than c/r.

I'm curious...did he have a set of 7's and so feared you had a set of 10's by the time the river came?
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  #4  
Old 10-27-2005, 10:50 PM
Scuba Chuck Scuba Chuck is offline
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Default Re: KK - Hand 2

[ QUOTE ]


I'm curious...did he have a set of 7's and so feared you had a set of 10's by the time the river came?

[/ QUOTE ]

No, he had A[img]/images/graemlins/heart.gif[/img] 8[img]/images/graemlins/heart.gif[/img] [img]/images/graemlins/tongue.gif[/img]

This guy is obviously a goofball, but I'm more interested in general reads, and correct play.
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  #5  
Old 10-27-2005, 10:51 PM
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Default Re: KK - Hand 2

[ QUOTE ]
[ QUOTE ]


I'm curious...did he have a set of 7's and so feared you had a set of 10's by the time the river came?

[/ QUOTE ]

No, he had A[img]/images/graemlins/heart.gif[/img] 8[img]/images/graemlins/heart.gif[/img] [img]/images/graemlins/tongue.gif[/img]

This guy is obviously a goofball, but I'm more interested in general reads, and correct play.

[/ QUOTE ]

IMO you need a specific read that this guy goes crazy with draws or hands that an overpair can beat in order to put this many bets in. Much more often than not that turn raise means you are toast.
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  #6  
Old 10-28-2005, 12:48 PM
MrWookie47 MrWookie47 is offline
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Default Re: KK - Hand 2

Unlock and bump.
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  #7  
Old 10-28-2005, 12:57 PM
hobbsmann hobbsmann is offline
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Default Re: KK - Hand 2

c/r the river.
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  #8  
Old 10-28-2005, 01:06 PM
lautzutao lautzutao is offline
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Default Re: KK - Hand 2

Yeah, he's got you beat? Slow down on the turn.
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  #9  
Old 10-28-2005, 02:09 PM
BellyBuster7 BellyBuster7 is offline
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Default Re: KK - Hand 2

I would just call the turn raise and then CR the river.
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