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  #1  
Old 11-23-2005, 09:40 PM
timprov timprov is offline
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Join Date: Nov 2004
Posts: 88
Default Yendi

Mark and I came up with a new game at dinner tonight, that for process reasons I've decided to call Yendi. It's a seven-card stud game, played nine-handed. The dealer is not in action, but before beginning the hand, chooses High, High/Low, or Low (Razz) (marked by a button or something, not sure what mechanism would be best here) but doesn't tell anybody. The game is played as normal seven-card stud, except you don't find out what game you were actually playing until showdown.

Thoughts?
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  #2  
Old 11-23-2005, 09:55 PM
randomstumbl randomstumbl is offline
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Default Re: Yendi

Collusion would be ridiculious in this game.
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  #3  
Old 11-23-2005, 10:28 PM
MarkGritter MarkGritter is offline
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Default Re: Yendi

I had thought that the dealer got to play, so that the other players could try to determine from his action what was appropriate. But I agree that this would be too huge of an advantage.
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  #4  
Old 11-24-2005, 12:28 AM
MarkGritter MarkGritter is offline
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Default Re: Yendi

[ QUOTE ]
Collusion would be ridiculious in this game.

[/ QUOTE ]

While I agree, I have to say that is entirely in keeping with the name Tapirboy gave it.
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  #5  
Old 11-24-2005, 01:05 PM
timprov timprov is offline
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Default Re: Yendi

[ QUOTE ]
[ QUOTE ]
Collusion would be ridiculious in this game.

[/ QUOTE ]

While I agree, I have to say that is entirely in keeping with the name Tapirboy gave it.

[/ QUOTE ]

But there's not any incentive to betray your collusion partner. Obviously it needs a second level.
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