#11
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Re: Simulation of Floating bankroll needed
i don't think 20/9/8 is that funky...people who are more aggressive tend to get more 1sts and 4/5ths than 2/3 places
people who are less aggressive may have tons of 3rds and a higher itm than 42%, but lower roi as a result as they enter itm extremely short stacked |
#12
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Re: Simulation of Floating bankroll needed
which equations?
on his spreadsheet, he gives ror% and bankroll needed for that, etc, but that's assuming u never withdraw any money this question is basically: what's the largest dip u can expect to have to be able to withstand at any point...so u can be safe withdrawing anything above that point from your account whenever you feel like it is there an equation known for what i was calculating, and if so, where can i find it? |
#13
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Re: Simulation of Floating bankroll needed
since you seem to like simulating-- and if you really want to solve this---
i would recommend a brute force guess-and-test, with x,y,z being random INTEGERS between 0 and 50, and a 10% or 20% leeway on the ROI (that is, variables satisfying the equation for a 30 ROI would give a result 29.8 < f(x,y,z) < 30.2 or something like that)... |
#14
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Re: Simulation of Floating bankroll needed
It would be interesting to see the results of this program with a dist of:
1 - 10% 2 - 10% 3 - 10% Which is what could be referred to as the "average" player. |
#15
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Re: Simulation of Floating bankroll needed
10,000 sims of 10,000 sngs and the biggest downswing was...
-55 |
#16
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Re: Simulation of Floating bankroll needed
Thank you.
What language was the programmed in? Looks like basic? |
#17
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Re: Simulation of Floating bankroll needed
yeah, vb in an Access module
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#18
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Re: Simulation of Floating bankroll needed
[ QUOTE ]
It would be interesting to see the results of this program with a dist of: 1 - 10% 2 - 10% 3 - 10% Which is what could be referred to as the "average" player. [/ QUOTE ] This player would go broke pretty quick every time, since he is losing a buy-in every 10 tourneys on average. |
#19
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Re: Simulation of Floating bankroll needed
that's why he's the 'average' player
however, i wonder why -55 is the lowest for that player, considering he should be 'expected' to lose 1000 buy-ins in 10,000 games maybe i messed something up there |
#20
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Re: Simulation of Floating bankroll needed
oh wow, i just realized that i had the line
If (randVar > 20 And randVar < 31) Then currBR = 1.8181 so every time it got 3rd it reset the br back to 1.81...so that means u could go down to -30 with getting no 3rds...ouch i'll rerun the numbers now |
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