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  #21  
Old 11-30-2005, 06:58 AM
OrcaDK OrcaDK is offline
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Join Date: Nov 2004
Posts: 42
Default Re: MTH v2.008 Release

If you're away your hand get's auto folded in tourneys, or you're simply sitting out in cash games. Because of this, "action" never get's to you, so MTH wouldn't know it was your turn. The only solution to this is to check the MTH table list and make sure that no tables have timed out (by looking at the 'time since last action').

You can also set it up so that tables where you're away at get's put in a special location, then you'd be able to easily identify those tables.
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  #22  
Old 11-30-2005, 10:26 AM
SippinSoma SippinSoma is offline
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Join Date: Apr 2005
Location: Klepton Was Here
Posts: 548
Default Re: MTH v2.008 Release

Unreal. Thank you.
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  #23  
Old 11-30-2005, 10:57 AM
mosuavea mosuavea is offline
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Posts: 72
Default Re: MTH v2.008 Release

How does the VR work for NL?
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  #24  
Old 11-30-2005, 11:13 AM
OrcaDK OrcaDK is offline
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Join Date: Nov 2004
Posts: 42
Default Re: MTH v2.008 Release

[ QUOTE ]
How does the VR work for NL?

[/ QUOTE ]

As in normal MTH usage, there's only one active window at a time. When there's an active table, you can simply say commands like:

bet / raise <- does the same thing, like keyboard controls
check / call <- same as above
fold

To enter amounts, you can do like this:

10 = ten
11 = eleven
21 = two one
100 = one hundred
107 = ten seven (or "one oh seven")
111 = one eleven
120 = one twenty
407 = fourty seven (or "one oh seven")

So in short, the amounts you can use are:

zero - nine
eleven - nineteen
twenty, thirty ... ninety
hundred (appends 00 to the bet amount)
thousand (appends 000 to the bet amount)

What you cannot do is say:
one fourty seven (as in 147), that'll be = 1407
one hundred and twenty (120) = 10020
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  #25  
Old 11-30-2005, 11:15 AM
mosuavea mosuavea is offline
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Posts: 72
Default Re: MTH v2.008 Release

Cool I plan to give this a shot and see how it goes
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  #26  
Old 11-30-2005, 12:25 PM
FatTony21 FatTony21 is offline
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Join Date: Oct 2004
Location: Budapest
Posts: 13
Default Re: MTH v2.008 Release

Have you made any headway on reducing the CPU overhead of MTH? I've noticed that ever since 2.008, PokerAce is unable to keep up with tables as they are moved to the active location. My guess is the higher CPU use may be the problem.
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  #27  
Old 11-30-2005, 12:28 PM
OrcaDK OrcaDK is offline
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Join Date: Nov 2004
Posts: 42
Default Re: MTH v2.008 Release

Yeah, i found out it was a local issue on my machine. The CPU usage shouldn't have changed noticably. I am looking into the PA / MTH problems.
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  #28  
Old 12-01-2005, 11:55 AM
Pokertini Pokertini is offline
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Join Date: Apr 2005
Location: St. Louis
Posts: 23
Default Re: MTH v2.008 Release

I commented earlier in this thread that I was having some voice recognition problems. Turns out, my settings in the "Speech" console were screwy. I returned these to default and completed all the voice recognition training sessions. Accuracy is much better for me.

I'm using a motorola bluetooth headset and my setup is working great! Thanks for adding voice recognition.

Pokertini
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  #29  
Old 12-01-2005, 04:53 PM
wildzer0 wildzer0 is offline
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Join Date: May 2005
Posts: 128
Default Re: MTH v2.008 Release

Since downloading it a few months ago, MTH has become one of my absolute most valuable tools. I second degen, charge for this thing! In the meantime, at least put up some kind of donate link, I'd like to at least show a token of my appreciation.
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  #30  
Old 12-01-2005, 05:33 PM
zaphod zaphod is offline
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Join Date: Aug 2004
Location: Bergen, Norway
Posts: 122
Default Re: MTH v2.008 Release

[ QUOTE ]
Since downloading it a few months ago, MTH has become one of my absolute most valuable tools. I second degen, charge for this thing! In the meantime, at least put up some kind of donate link, I'd like to at least show a token of my appreciation.

[/ QUOTE ]
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