#11
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Re: 9 person vs 10 person
[ QUOTE ]
[ QUOTE ] (I'm ignoring rake) [/ QUOTE ] For some reason I feel that the rake makes less players a bad thing, again I'm getting annoyed because I'm not thinking clearly enough to work out why. Lori [/ QUOTE ] Its a tough problem is why. Tons of variables. |
#12
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Re: 9 person vs 10 person
[ QUOTE ]
[ QUOTE ] (I'm ignoring rake) [/ QUOTE ] For some reason I feel that the rake makes less players a bad thing, again I'm getting annoyed because I'm not thinking clearly enough to work out why. Lori [/ QUOTE ] Because the rake would constitute a bigger portion of the total prize pool? |
#13
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Re: 9 person vs 10 person
[ QUOTE ]
Because the rake would constitute a bigger portion of the total prize pool? [/ QUOTE ] It's something to do with that yes. I'm going to go and make up some dodgy "proof" now. Lori |
#14
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Re: 9 person vs 10 person
[ QUOTE ]
[ QUOTE ] Because the rake would constitute a bigger portion of the total prize pool? [/ QUOTE ] It's something to do with that yes. I'm going to go and make up some dodgy "proof" now. Lori [/ QUOTE ] The best I can come up with would be that you could still beat a $1 1000-player MTT in the long term with 100% rake, but you couldn't ever beat a $1 HU game with 100% rake. Edit: and yes, that would make the reason that the rake is too much compared to the prize pool. nh. Lori |
#15
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Re: 9 person vs 10 person
Theoretically speaking and all other things equal:
<ul type="square">[*]ROI should be the same [*]ITM% should increase [*]Variance should decrease[/list] |
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