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  #21  
Old 01-19-2005, 12:34 AM
ChoicestHops ChoicestHops is offline
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Default Re: Starcraft

Who's up for a reg game of Starcraft? 1v1 melee LT

My Brood War cd has failed to run any more [img]/images/graemlins/frown.gif[/img]
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  #22  
Old 01-19-2005, 12:35 AM
IggyWH IggyWH is offline
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Location: Pittsburgh - FIESTA BOWL BITCHES!
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Default Re: Starcraft

[ QUOTE ]
Who's up for a reg game of Starcraft? 1v1 melee LT

My Brood War cd has failed to run any more [img]/images/graemlins/frown.gif[/img]

[/ QUOTE ]

That's what bootlegs are for [img]/images/graemlins/laugh.gif[/img]
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  #23  
Old 01-19-2005, 12:36 AM
ChoicestHops ChoicestHops is offline
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Default Re: Starcraft

Technically rushing is a rush within 2 mins.

The game, competetively played, is over in 10-15 mins. You constantly attack, well usually.

Anyway, anyone up for a game? [img]/images/graemlins/smile.gif[/img]
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  #24  
Old 01-19-2005, 12:36 AM
DontRaisePlz DontRaisePlz is offline
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Default Re: Starcraft

Well, when it used to cost 150 and had a quicker build time, zerg rushes had some value. After the patch, they became almost obsolete. Any decent player shouldve been able to stop them, even if they had to resort to using worker units.

I guess you are too used to the 200 mineral pool to even notice anymore.
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  #25  
Old 01-19-2005, 12:50 AM
Dr. Strangelove Dr. Strangelove is offline
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Default Re: Starcraft

Carriers are terrible. Hydralisks and Dragoons are the most important units in the game.
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  #26  
Old 01-19-2005, 12:51 AM
Stork Stork is offline
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Default Re: Starcraft

[ QUOTE ]
I never saw a professional player win using carriers.

A Starcraft game is over in under 15 mins.

[/ QUOTE ]

That's a pretty broad statement. I have, for the record, seen carriers used by expert players, and utilized well. Late game protoss, they are great to attack expansions with when you position them over the cliffs so that they are in the shadows and only the interceptors fly out and hit the workers. Also good for taking out island expos. Every unit has a use, to say that 'x unit sucks' is stupid.
Also, I have played tons of games that go 30-40 minutes.
And on the topic of zergling rushes, a pool used to cost 150 but that was cheap because a 6ling rush was unstoppable on all but the largest maps so they bumped the cost up to 200. And it's not impossible to zergling rush with the upgrade, but it isn't rediculously easy either.
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  #27  
Old 01-19-2005, 12:52 AM
ChoicestHops ChoicestHops is offline
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Default Re: Starcraft

Well my BW disc is actually working, so who wants a game right now?
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  #28  
Old 01-19-2005, 12:52 AM
IggyWH IggyWH is offline
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Location: Pittsburgh - FIESTA BOWL BITCHES!
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Default Re: Starcraft

[ QUOTE ]
Well, when it used to cost 150 and had a quicker build time, zerg rushes had some value. After the patch, they became almost obsolete. Any decent player shouldve been able to stop them, even if they had to resort to using worker units.

I guess you are too used to the 200 mineral pool to even notice anymore.

[/ QUOTE ]

If a ling rush defeats you, then you suck and need to uninstall SC. What I'm saying though a ling rush can criple your build early and if anything will slow you down early on. Slowing down someones build is quite powerful. A ling rush to take out a couple of the other guys workers and you'll have the upper hand in the match.
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  #29  
Old 01-19-2005, 12:53 AM
Stork Stork is offline
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Default Re: Starcraft

Choice my bw disk is [censored] up, but PM me sometime later this week and I will play you on regular SC.
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  #30  
Old 01-19-2005, 12:54 AM
ChoicestHops ChoicestHops is offline
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Default Re: Starcraft

If you wanna play regular SC I can do that.

Reading this thread has got me fiending, I used to play the hell out of SC.
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