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  #1  
Old 09-28-2005, 06:51 PM
wdbaker wdbaker is offline
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Location: Denver, Co
Posts: 169
Default Re: Beginning MTH v2

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3. My last concern is the "multiple-car-pileup" effect already alluded to above. Literally EVERY SINGLE TIME I PLAY I experience this at least once. I laboriously load my 14 tables and get everything running smoothly for awhile, and then it starts:
(connection is very good) turns to connection is good, poor, lost, internet delays 12 seconds, 14 seconds, etc., trying to reconnect, action keys become frozen on the few tables that are still functioning, etc. This is really a nightmare, but in no way do I consider it the fault of your program; nor do I visualize any way you could alter your program to deal with this. It is either the fault on the sites or my ISP (I have a chespo dial-up connection). I'd like to know if other prople are experiencing this and if there is any cure and if it would be just as bad or worse if we were running prima sites rather than party sites.

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As you also conclude, i can't see any way MTH shuold be the cause of this, MTH doesn't contain any network code at all that should be able to cause havoc.

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I have had many of these multi car pile ups and am just figuring out what is causing them.

Here is my hypothesis:
As soon as a table sits you out for what ever reason, a query box pops to find out if you want to sit out or let you know that you are sitting out. If this goes unanswered it steals the focus from moving to the appropriate table and ends up buried, if you don't find it fast suddenly other tables are blinking and sitting you out, thus the infamous mutli-car pileup(same thing would happen with timing you out) [img]/images/graemlins/smile.gif[/img]

You can experiment with it yourself by letting a table go out and not responding to it, it will soon be covered and then preventing others from coming up.

The answer would be to take the timing or timed out tables out of the process immediately so the rest can keep going and maybe put them in a seperate corner until they are safely fixed, closed, restarted, dealt with(function normally again) etc...

This may be cause your program checks each table in a circular hunt fashion for table with focus but once the hunt starts over again...

I am sure that what I'm saying is not 100% accurate as i'm not a programmer but is as close as I can figure with my pea brain [img]/images/graemlins/laugh.gif[/img]

As for the freezing up etc... it's probably due to the complications above in the sense that you begin trying to catch up thus pushing more buttons, switching faster, pounding the keyboard, puninshing the mouse etc.... causing your computer to go into hyperoverloadedcan'tcatchupwatchmedienow mode [img]/images/graemlins/laugh.gif[/img]

Love the program, keep up the good work, this will be a best seller soon upon release is my guess

One Street at a Time
wdbaker Denver, Co
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  #2  
Old 09-28-2005, 06:58 PM
OrcaDK OrcaDK is offline
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Join Date: Nov 2004
Posts: 42
Default Re: Beginning MTH v2

That might be a reason for the tables timing out suddenly, but it still shouldn't cause the connection to drop [img]/images/graemlins/smile.gif[/img]

Btw, v2 will also feature prioritized queues. Meaning a table waiting for you to "Post blind" or "Sit out" will be pushed up in the queue, since the timeout on such an action is so much shorter than on normal actions. This in it self, should alleviate the problem somewhat.
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  #3  
Old 09-28-2005, 07:01 PM
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Default Re: Beginning MTH v2

My take on it: if there is a button (e.g., "I am back") present on a table, then MTH sees this as a table needing action and other tables then must wait in the que until the current table is dealt with. I think minimizing such a table may have the same affect as completing action, and so, prevent pile up. I'm not sure but I think that is what I found last time I piled.

PS - 14 tables! Wow.
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  #4  
Old 09-28-2005, 07:20 PM
wdbaker wdbaker is offline
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Join Date: Jan 2003
Location: Denver, Co
Posts: 169
Default Re: Beginning MTH v2

what he said [img]/images/graemlins/smile.gif[/img]

I think you may be right, thanks for condensing my book like post into a small paragraph [img]/images/graemlins/laugh.gif[/img]

One Street at a Time
wdbaker Denver, Co
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  #5  
Old 09-28-2005, 07:33 PM
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Default Re: Beginning MTH v2

you're welcome. now teach me the art of 14-tabling! what level do you play? you must use a strategy of mucho tightness, no? otherwise you couldn't act fast enough, could you?
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  #6  
Old 09-29-2005, 04:17 AM
wdbaker wdbaker is offline
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Join Date: Jan 2003
Location: Denver, Co
Posts: 169
Default Re: Beginning MTH v2

I believe that you are reffering to "PrincipalSkinner", I only play about 6 - 8, ABC game definately TA

One Street at a Time
wdbaker Denver, Co
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