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  #1  
Old 10-18-2005, 04:18 AM
David Sklansky David Sklansky is offline
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Default Classic Type Game Theory Problem

I just thought of this problem recently when a player mistakingly exposed his pat lowball hand too soon in a triple draw game against an all in opponent.

I realized that the situation rephrased in rigorous terms is a simply stated classic type game theory problem, perhaps never addressed before. Just in case that's so, we'll call it the Sklansky Exposed Pat Hand Problem. It goes like this:

Player A and Player B are both dealt a real number from zero to one. Higher number wins. No betting except for antes. Player A looks at his downcard and decides whether to keep it or replace it. If he replaces it he gets that second card face down. After Player A acts, Player B has the same option. And of course his decison will be based partially on what A did. But the thing about this game is that Player B's first card is face up. So B knows that A's decision to replace was based on what A saw.

If there is $100 in the pot and both players play perfectly what is the EV for both players? What is the optimum strategy?

I'm going to put this question in the Poker Theory, Probability, and Science Math and Philosophy Forums at the same time.
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  #2  
Old 10-18-2005, 06:04 AM
daryn daryn is offline
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Default Re: Classic Type Game Theory Problem

all i know so far is B is losing

interesting how bluffing factors into this game. you can force your opponent into making a -EV decision by making him throw away a winner and losing most of the time with his new draw

of course he will then catch on to that and start "calling" bluffs. are we talking about only ONE game here or do they keep playing and remembering past actions?
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  #3  
Old 10-18-2005, 08:01 AM
Alex/Mugaaz Alex/Mugaaz is offline
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Default Re: Classic Type Game Theory Problem

I've been trying to solve this a while now, this is a lot harder than I thought.
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  #4  
Old 10-18-2005, 08:32 AM
Alex/Mugaaz Alex/Mugaaz is offline
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Default Re: Classic Type Game Theory Problem

[ QUOTE ]
I've been trying to solve this a while now, this is a lot harder than I thought.

[/ QUOTE ]

I give up, my math knowledge is too limited.

I came to the conclusion that the ideal strategy for A is to stand pat on all hands where 1.0 - B < A. If this is true A is a favorite as long as B is less than somwhere between 0.63 to 0.66.
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  #5  
Old 10-18-2005, 01:39 PM
alThor alThor is offline
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Default Re: Classic Type Game Theory Problem

[ QUOTE ]
I came to the conclusion that the ideal strategy for A is to stand pat on all hands where 1.0 - B < A.

[/ QUOTE ]

That is part of the optimal strategy in some cases, when b > [sqrt(2)-1], which is around .4142. There, B always draws when A does.

But the interesting cases are when b < [sqrt(2)-1], where it turns out A stands pat when his hand exceeds [1 - sqrt(1-2b)]. This value is above b, so it does contain an element of bluffing. Furthermore, B randomizes between standing and drawing. Use the usual indifference conditions for these cases.

alThor
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  #6  
Old 10-19-2005, 12:53 AM
Jerrod Ankenman Jerrod Ankenman is offline
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Posts: 40
Default Re: Classic Type Game Theory Problem

[ QUOTE ]
[ QUOTE ]
I came to the conclusion that the ideal strategy for A is to stand pat on all hands where 1.0 - B < A.

[/ QUOTE ]

That is part of the optimal strategy in some cases, when b > [sqrt(2)-1], which is around .4142. There, B always draws when A does.

But the interesting cases are when b < [sqrt(2)-1], where it turns out A stands pat when his hand exceeds [1 - sqrt(1-2b)]. This value is above b, so it does contain an element of bluffing. Furthermore, B randomizes between standing and drawing. Use the usual indifference conditions for these cases.

alThor

[/ QUOTE ]

I posted the solution in the Poker Theory forum, but I've now seen TWO references to this [1 - sqrt(1-2b)] thing, and I'm trying to understand why on earth this would come up.

Suppose there existed a strategy where if b < .5, A could make money by standing pat with a hand less than .5. Then B could respond to this strategy by simply redrawing all the time with b < .5. Then B would make money because A would have stood pat with a hand weaker than .5

Hence, no such strategy can be optimal.

Jerrod Ankenman
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  #7  
Old 10-18-2005, 09:33 AM
DougShrapnel DougShrapnel is offline
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Join Date: Oct 2004
Posts: 55
Default Re: Classic Type Game Theory Problem

[ QUOTE ]
I just thought of this problem recently when a player mistakingly exposed his pat lowball hand too soon in a triple draw game against an all in opponent.

I realized that the situation rephrased in rigorous terms is a simply stated classic type game theory problem, perhaps never addressed before. Just in case that's so, we'll call it the Sklansky Exposed Pat Hand Problem. It goes like this:

Player A and Player B are both dealt a real number from zero to one. Higher number wins. No betting except for antes. Player A looks at his downcard and decides whether to keep it or replace it. If he replaces it he gets that second card face down. After Player A acts, Player B has the same option. And of course his decison will be based partially on what A did. But the thing about this game is that Player B's first card is face up. So B knows that A's decision to replace was based on what A saw.

If there is $100 in the pot and both players play perfectly what is the EV for both players? What is the optimum strategy?

I'm going to put this question in the Poker Theory, Probability, and Science Math and Philosophy Forums at the same time.

[/ QUOTE ]Can i guess? A wins someplace between $66 and $75 a hand. I'll take the midpoint as a in the dark guess. 70.83cents a hand.
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  #8  
Old 10-18-2005, 10:07 AM
hmkpoker hmkpoker is offline
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Default Re: Classic Type Game Theory Problem

The very basic strategy should be for Player A should hit if his hand is less than Player B's, and stand if his hand is greater. Every hit would then give his hand an EV of .5, and Player B should then hit if his hand is less than .5, and stand if greater.

If player A stands, however, this signifies to player B that player A's hand is greater, and that player B should now hit. To have an edge for this move as a bluff, player A must have a hand greater than .50, because it is very likely to induce Player B to hit. Player B is also aware of the potential of this bluff, and should only hit on Player A's stands when Player B's are slightly above .50...let's say .50 to .75 or so. Anything greater than .75 yeilds a small expected return, especially when considering how likely it is that A is bluffing.

The EV of both strategies then becomes more difficult to calculate because it depends on psychology and the players.
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  #9  
Old 10-19-2005, 01:19 AM
Xhad Xhad is offline
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Posts: 205
Default Re: Classic Type Game Theory Problem

[ QUOTE ]
If player A stands, however, this signifies to player B that player A's hand is greater, and that player B should now hit. To have an edge for this move as a bluff, player A must have a hand greater than .50, because it is very likely to induce Player B to hit.

[/ QUOTE ]

Not necessarily. If I have .49 and B has .53, and I know B will hit if I stay, then staying is clearly the correct move. I'm an underdog either way this hand but staying makes me a 49% underdog as opposed to a 47% underdog.
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  #10  
Old 10-19-2005, 06:32 PM
tolbiny tolbiny is offline
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Posts: 52
Default Re: Classic Type Game Theory Problem

Player A's bluffing strategy has to include the actual value of B's card- ie the probability of drawing over B's card combined with the probablility of B drawing under A's card.
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