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  #11  
Old 07-28-2005, 02:09 PM
Nicholasp27 Nicholasp27 is offline
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Default Re: Simulation of Floating bankroll needed

i don't think 20/9/8 is that funky...people who are more aggressive tend to get more 1sts and 4/5ths than 2/3 places

people who are less aggressive may have tons of 3rds and a higher itm than 42%, but lower roi as a result as they enter itm extremely short stacked
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  #12  
Old 07-28-2005, 02:16 PM
Nicholasp27 Nicholasp27 is offline
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Default Re: Simulation of Floating bankroll needed

which equations?
on his spreadsheet, he gives ror% and bankroll needed for that, etc, but that's assuming u never withdraw any money

this question is basically: what's the largest dip u can expect to have to be able to withstand at any point...so u can be safe withdrawing anything above that point from your account whenever you feel like it

is there an equation known for what i was calculating, and if so, where can i find it?
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  #13  
Old 07-28-2005, 02:31 PM
viennagreen viennagreen is offline
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Default Re: Simulation of Floating bankroll needed

since you seem to like simulating-- and if you really want to solve this---

i would recommend a brute force guess-and-test, with x,y,z being random INTEGERS between 0 and 50, and a 10% or 20% leeway on the ROI (that is, variables satisfying the equation for a 30 ROI would give a result 29.8 < f(x,y,z) < 30.2 or something like that)...
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  #14  
Old 07-28-2005, 02:44 PM
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Default Re: Simulation of Floating bankroll needed

It would be interesting to see the results of this program with a dist of:

1 - 10%
2 - 10%
3 - 10%

Which is what could be referred to as the "average" player.
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  #15  
Old 07-28-2005, 02:53 PM
Nicholasp27 Nicholasp27 is offline
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Default Re: Simulation of Floating bankroll needed

10,000 sims of 10,000 sngs and the biggest downswing was...

-55
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  #16  
Old 07-28-2005, 03:03 PM
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Default Re: Simulation of Floating bankroll needed

Thank you.

What language was the programmed in? Looks like basic?
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  #17  
Old 07-28-2005, 03:10 PM
Nicholasp27 Nicholasp27 is offline
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Default Re: Simulation of Floating bankroll needed

yeah, vb in an Access module
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  #18  
Old 07-28-2005, 03:39 PM
Benholio Benholio is offline
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Default Re: Simulation of Floating bankroll needed

[ QUOTE ]
It would be interesting to see the results of this program with a dist of:

1 - 10%
2 - 10%
3 - 10%

Which is what could be referred to as the "average" player.

[/ QUOTE ]

This player would go broke pretty quick every time, since he is losing a buy-in every 10 tourneys on average.
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  #19  
Old 07-28-2005, 03:44 PM
Nicholasp27 Nicholasp27 is offline
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Default Re: Simulation of Floating bankroll needed

that's why he's the 'average' player

however, i wonder why -55 is the lowest for that player, considering he should be 'expected' to lose 1000 buy-ins in 10,000 games

maybe i messed something up there
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  #20  
Old 07-28-2005, 03:45 PM
Nicholasp27 Nicholasp27 is offline
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Default Re: Simulation of Floating bankroll needed

oh wow, i just realized that i had the line

If (randVar > 20 And randVar < 31) Then currBR = 1.8181

so every time it got 3rd it reset the br back to 1.81...so that means u could go down to -30 with getting no 3rds...ouch

i'll rerun the numbers now
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