#11
|
|||
|
|||
Re: OT: STT Aptitude Test
This is interesting...are you looking for full-time players only?
|
#12
|
|||
|
|||
Re: OT: STT Aptitude Test
[ QUOTE ]
This is interesting...are you looking for full-time players only? [/ QUOTE ] Were you replying to Degen or me? I am looking for one or two more players. It's more very full time, than just full time. 18hrs/day. I have a spot in a closet and one under my kitchen sink. What size collar do you wear? |
#13
|
|||
|
|||
Re: OT: STT Aptitude Test
18. Preference is kitchen but I am willing to relocate.
|
#14
|
|||
|
|||
Re: OT: STT Aptitude Test
i have yet to see one question somebody would find relevant on an aptitude test...
ill try and some up the issues in one swoop the team project is a work in progress-it is evident here that the investors edge at fifty percent is too much-thanks for the input-well have a look at that i would only benefit so far as i am an investor-no house cut or management fees there is party rakeback-you just have to know where to find it [img]/images/graemlins/wink.gif[/img] |
#15
|
|||
|
|||
Re: OT: STT Aptitude Test
Plan seems to be subject to free-rider problem of any communist pooling. Low performers get better $:effort ratio by lowering effort, and team ROI slips until everyone wonders why they started it.
Why not use the pooling to skew reward in favor of performance? pay 10% ROI for each game (for that steady income), and pay winners their actual winnings on top. Haven't done the math, so likely not sustainable, but there should be a pattern where 1st place winners make more than they would otherwise, and all other performance paid a nominal amount per game. Incentive is to win, which drives up ROI and keeps good players in it without the sense they're supporting freeloaders (though the investors then favor 2nd and 3rds.... so my idea is flawed too...). |
|
|