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  #41  
Old 06-13-2005, 11:37 PM
Trix Trix is offline
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Default Re: KJs HU OOP on turn and river

check and call if he is loose enough to call the turn with a gutshot and also loose enough to have one of the low ones. 2x, 4x, 76.

Else check and fold.
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  #42  
Old 06-14-2005, 12:14 AM
Aaron W. Aaron W. is offline
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Default Re: KJs HU OOP on turn and river

[ QUOTE ]
check and call if he is loose enough to call the turn with a gutshot and also loose enough to have one of the low ones. 2x, 4x, 76.

Else check and fold.

[/ QUOTE ]

I don't like the check-call just knowing that he is loose enough call with such crap hands. I need to know he's aggressive enough to bluff those hands.
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  #43  
Old 06-14-2005, 02:25 AM
Trix Trix is offline
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Default Re: KJs HU OOP on turn and river

people often bluff when you show weakness and they have no showdown value at all.
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  #44  
Old 06-14-2005, 03:25 AM
Aaron W. Aaron W. is offline
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Default Re: KJs HU OOP on turn and river

[ QUOTE ]
people often bluff when you show weakness and they have no showdown value at all.

[/ QUOTE ]

Okay, I'll buy that. But am I really getting 7:1 that he has such a crap hand? Here's a pretty decent list of calling down hands for a loose player willing to call with 2x, 4x, and 76.

Pocket pairs: 22, 44, 66-99 = 36 ways
Weak queens: KQ, QJ-Q8 = 42 ways
Weak aces: AJ-A6, A4, A2 = 51 ways
Weak connectors: 65, 75 = 24 ways
Other weak pair hands: K5, K3 = 24 ways

That makes a total of 177 hands. So for this to be a good call, I need to have more than 25 reasonable hands of the type 2x, 4x, or 76:

76 = 16 ways
K2, K4 = 18 ways

Hmmmmm.... it looks like you win. This analysis is going to mess with me for a while.
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