#21
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Re: PartyMine Beta v0.5 Released
Hey what can I say. It would be useful.
Krishan |
#22
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Re: PartyMine Beta v0.5 Released
I probably won't charge too much for it, basically I would like to make enough to make it worth my while to keep adding new features and program in the evenings rather than sit and play all night. That probably won't be a hard thing to do.
I think people will like the newer version thats coming out, I got the distributed mining stuff almost worked out. One thing I was wondering, people that would potentially do distributed mining, would this almost always be used in an intranet/local network? Meaning I wouldn't allow people to mine outside their local networks. |
#23
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Re: PartyMine Beta v0.5 Released
One other question for people thinking of using this, would it be useful to you to have an option to save the observed hand history files? Basically PT is required right now to grab the hand histories and import them, but with a feature like this you could save them off and import them at a later date.
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#24
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Re: PartyMine Beta v0.5 Released
[ QUOTE ]
Meaning I wouldn't allow people to mine outside their local networks. [/ QUOTE ] You will have a tough time enforcing that if someones sets up a VPN. |
#25
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Re: PartyMine Beta v0.5 Released
I think you should price it quite high so that everyone aren't using it in a day or two [img]/images/graemlins/cool.gif[/img]
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#26
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Re: PartyMine Beta v0.5 Released
Prod1gy: If it's not too late, I would also like to test your software.
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#27
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Re: PartyMine Beta v0.5 Released
me too!
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#28
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Re: PartyMine Beta v0.5 Released
[ QUOTE ]
me too! [/ QUOTE ] |
#29
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Re: PartyMine Beta v0.5 Released
I am willing to give it a shot if you are interested.
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#30
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Re: PartyMine Beta v0.5 Released
The first beta is offically over. I am working hard on the second beta release and am hoping to have it out very soon. I have the distributed mining in place, and need to work a little more on some other issues that have been found in the first release. The UI is changing up as well.
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