#21
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Re: SupaMine
[ QUOTE ]
I just noticed the title of this post. Is SupaMine the official name now? [/ QUOTE ] heh no, but I felt like creating a new thread and it seemed like as good a name as any for the time being. As for the resources, we'll just have to wait and see I wouldn't think it would decrease it by much but you never know so once I start coding it I'll let you know my findings. |
#22
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Re: SupaMine
[ QUOTE ]
Hey guys, p.s. yes I'm already thinking about the beta version and how to start creating hhf files. shouldnt be a big deal at all. [/ QUOTE ] cool. i figured you had it under control. this is rather outside my field of expertise and wasn't sure how much you read the wider forum. very glad to know that the faucet hasn't been turned off. cheers, sean |
#23
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Re: SupaMine
Just an update: I released the beta to a select few people last night and am waiting on responses before I select a few more. If you weren't selected don't worry you'll get to see it soon [img]/images/graemlins/smile.gif[/img]
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#24
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Re: SupaMine
If you need one more tester i would be glad to help out.
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#25
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Re: SupaMine
bump. status?
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#26
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Re: SupaMine
Yes, please. I'd like to try this out.
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#27
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Re: SupaMine
[ QUOTE ]
If you need one more tester i would be glad to help out. [/ QUOTE ] |
#28
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Re: SupaMine
Does SupaMine have the option to set a min/max number of players that must be at a table for it to be mined (ie if you want to mine tables with 4-6 players only)?
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#29
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Re: SupaMine
[ QUOTE ]
Does SupaMine have the option to set a min/max number of players that must be at a table for it to be mined (ie if you want to mine tables with 4-6 players only)? [/ QUOTE ] Yes. Krishan |
#30
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Re: SupaMine
bump. when does the rest of us get to try it? [img]/images/graemlins/smile.gif[/img]
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