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#11
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Villain3 was psychic. He knew the river card before any betting started.
ive played with this guy a bunch of times on party. |
#12
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[ QUOTE ]
Continuing this logic would result in Villian 6 having the second best advantage, as she would have a greater chance of getting premium starting hands... mind you, we could cut 44-22 out of her range. [/ QUOTE ] No. When you sign a deal with the devil, he screws you. This guy thought "no cards below 5" sounded like a great deal, but little did he know that he would just be dealt 58o every hand. |
#13
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villain 1 has by far the best chance. if he doesnt like his pf hand he gets a new one. that coubles his chances of getting aa, kk, qq, jj, 1010, ak. so he basically, changes every hand pf unless he starts with a primo. then if the flop is ugly he can change again.
next is villain 3. he essentially gets 4 card flops and can play his draws perfectly and never pay a bb for a draw since the only unknown at this pt is the turn. next i go with villain 6 since his starting hands are gonna be so much better and he will see aa and other primos far more often (tho not as often as 1) next i go with villain 2. his talent is really only useful preflop. it is good since he can cap hands like aj, kq, kj and any pocket pair at the correct time. villain 4 is next but his talent isnt too helpful. he needs to happen to focus on the right guy before the hand to make any difference. villain 5 adds 4 outs to every draw on the turn. so its not worth a whole lot. |
#14
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"Villain6's and Villain1's power are both pretty useless IMO (compared to the others)."
What, are you retarded? Take a look at your PT stats, see how much you make with AA-TT, AK-AT and then increase it by 75%. Edit: 75% or so for super hero #1 - 20% or so for player 3. |
#15
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Watch out for villian 5 and villan three- if they start colluding you are in a shitton of trouble.
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#16
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Villain3 (4 card flop)
Villain1 (better % of good starting hands plus knowing 2 "burnt" cards.) Villain4 (very strong heads up and on the button) Villain6 (better % of good starting hands) Villain2 (pre-flop advantage, especially when holding pp) Villain5 (most useful if he was in a pot with Villain3 who stayed in with an Ace knowing one would hit on the river :-) |
#17
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But villain six can't get anything less than a 6. Which means that much means they're saved for the others. I'd rather be villain 3 or 4 to know what's coming/being held.
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#18
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[ QUOTE ]
But villain six can't get anything less than a 6. Which means that much means they're saved for the others. [/ QUOTE ] isnt that good for you? your average starting hand is now 20% than before. |
#19
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[ QUOTE ]
villain 1 has by far the best chance. if he doesnt like his pf hand he gets a new one. that coubles his chances of getting aa, kk, qq, jj, 1010, ak. so he basically, changes every hand pf unless he starts with a primo. then if the flop is ugly he can change again. [/ QUOTE ] I'm not sure changing your hand if it isn't primo is the correct strategy for villain 1. villain 1 is the button, it folds to him and he has A8s. switch? don't think so. four limps to villain 1 with 87s...dont switch. now I gave some great non-primo scenarios, but I think there are a ton of situations like this where it is optimal to keep the hand you have now, which means you aren't going to get the primo hands anywhere close to double. also, you can only switch once per hand, did you miss that? |
#20
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Remember though that you can change your hand on any round- so if you limp with 87s - the majority of the time you will miss the flop - and poof you will change your hand. Virtually every hand that isn't worth getting to showdown with will get changed at some point.
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