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  #11  
Old 10-02-2005, 09:26 PM
Prod1gy Prod1gy is offline
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Join Date: Oct 2003
Posts: 4
Default Re: PartyMine update v1.0

I had thought about doing a tiered pricing scheme but chose against that for the pain it would be to coodinate upgrading users that wanted to go from say the low end package to the high end package.

So I just chose an amount in the low to middle end.

And yes once you pay your good to go, I consider it a lifetime license.
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  #12  
Old 10-02-2005, 09:28 PM
Prod1gy Prod1gy is offline
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Posts: 4
Default Re: PartyMine update v1.0

No problem. Should be an easy addition. I will put it on the list.
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  #13  
Old 10-02-2005, 09:29 PM
Luv2DriveTT Luv2DriveTT is offline
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Join Date: Apr 2004
Location: USA
Posts: 3
Default Re: PartyMine update v1.0

Close both apps. Restart Empire, then followed by Party Mine. That will solve the problem [img]/images/graemlins/smile.gif[/img]

TT [img]/images/graemlins/club.gif[/img]
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  #14  
Old 10-02-2005, 09:35 PM
Prod1gy Prod1gy is offline
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Posts: 4
Default Re: PartyMine update v1.0

Woops. Correct website link is

http://www.poker-solutions.com

Also, I am working on other areas of the website, my priority was to get out the final release. Now my priority is to tidy up the website and finish it out.

The website will have information on what the program does.

The nutshell version for now is this:

1) Automate datamining of all party skins.
2) PartyMine basically keeps the tables open 24/7 while another program collects the observed hand histories, or you can specify to persist the HHF's to a directory of your choosing.
3) You can choose to have different setting per partypoker skin.
4) PartyMine also supports the concept of distributed mining. Meaning you have a Primary and slave clients running on different machines on your local network. They will keep in sync and not duplicate mining efforts.
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  #15  
Old 10-02-2005, 09:38 PM
smoore smoore is offline
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Join Date: Oct 2004
Posts: 924
Default Re: PartyMine update v1.0

[ QUOTE ]
Close both apps. Restart Empire, then followed by Party Mine. That will solve the problem [img]/images/graemlins/smile.gif[/img]

TT [img]/images/graemlins/club.gif[/img]

[/ QUOTE ]

unfortunately, no. I knew I tried this earlier but I just went and did it again... Start empire, start party mine, same error.
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  #16  
Old 10-02-2005, 09:42 PM
Prod1gy Prod1gy is offline
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Join Date: Oct 2003
Posts: 4
Default Re: PartyMine update v1.0

Do a full uninstall then delete the entire partymine directory. Reinstall and try that. If you had an old version and some config files got left behind that might present a problem.

Mail logs to me at admin@poker-solutions.com if you continue to have problems.
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  #17  
Old 10-02-2005, 09:45 PM
Prod1gy Prod1gy is offline
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Join Date: Oct 2003
Posts: 4
Default Re: PartyMine update v1.0

Did you have an older version installed before? Make sure you completely remove the program.

Try to uninstall then manually delete the PartyMine directory. Then reinstall.

Mail me logs at admin@poker-solutions.com
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  #18  
Old 10-02-2005, 09:52 PM
Prod1gy Prod1gy is offline
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Default Re: PartyMine update v1.0

PM me your email address please.
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  #19  
Old 10-02-2005, 10:59 PM
Dazarath Dazarath is offline
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Join Date: Nov 2004
Posts: 185
Default Re: PartyMine update v1.0

Oh, one question. When I check the option to move the mined files to another directory, it saves them as .txt files rather than .hhf files. Does anyone know if this will make a difference. I have PT set up to send regular hand histories to one database and observed hand histories to another. Will using the .txt files cause PT to import the hands into my main database?
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  #20  
Old 10-02-2005, 11:58 PM
Luv2DriveTT Luv2DriveTT is offline
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Join Date: Apr 2004
Location: USA
Posts: 3
Default Re: PartyMine update v1.0

[ QUOTE ]
Oh, one question. When I check the option to move the mined files to another directory, it saves them as .txt files rather than .hhf files. Does anyone know if this will make a difference. I have PT set up to send regular hand histories to one database and observed hand histories to another. Will using the .txt files cause PT to import the hands into my main database?

[/ QUOTE ]

You have to import them specifically to your datamined database. But the down side is if you normally don't save hand histories, you are now [img]/images/graemlins/smile.gif[/img]

TT [img]/images/graemlins/club.gif[/img]
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