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  #11  
Old 03-03-2005, 02:43 PM
RobMay RobMay is offline
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Location: England
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Default Re: 2 become 1 - final table question!

[ QUOTE ]
Balancing two tables of eight is not that difficult when you think it through. You start with two tables of eight. You only need to move someone if you get to a situation where you have 6 and 8. Then just wait for the button to hit the first empty seat at the 6 tables and pull the button from the 8 table over to the 6 table so they remain in the same position. Now you have 7 and 7. The next move is at 7 and 5, then 6 and 4. At this point if your table is large enough you can combine for a final table of 10.

[/ QUOTE ]

Good point! When you put it like this, it's not as much hassle as I imagined.

Although, why wait for the button to hit the empty seat?

[ QUOTE ]
Regarding moving players. I have seen a number of suggestions. Homepokertourney recommends that you move someone in relation to the dealer. So if the small blind gets knocked out on table two, then the current small blind on table one is the person to move to table two.

[/ QUOTE ]

Thanks mookid. That's how I'm gonna do it.

Rob
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  #12  
Old 03-03-2005, 04:03 PM
slamdunkpro slamdunkpro is offline
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Join Date: Jul 2003
Location: Springfield VA
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Default Re: 2 become 1 - final table question!

[ QUOTE ]
Although, why wait for the button to hit the empty seat?

[/ QUOTE ]

If it's your first time balancing tables it's the easiest. Also you miss any "hey I just paid the blinds" situations.
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  #13  
Old 03-03-2005, 04:13 PM
sct sct is offline
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Join Date: Jan 2005
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Default Re: 2 become 1 - final table question!

We use the Tournament Director as well- and move the randomly chosen player. They way I handle the "pay the blinds twice" deal is that they don't. If they just paid the BB on the previous table and would pay the BB on the new table, they sit out the hand. If they are more than one spot from the BB they will end up paying it again- but in 2 hands. We do a similar thing for the small blind. As a player you will never pay the BB or SB two hands in a row dealt to you, at least in the tournaments I run.

In a different question to the origional poster, how do the blinds at your two tables get out of sync? No mater how you do the progression, wouldn't they stay the same for everyone playing?
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  #14  
Old 03-03-2005, 04:17 PM
Spooky Spooky is offline
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Default Re: 2 become 1 - final table question!

It could happen if they up the blinds after X number of orbits of the button.
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  #15  
Old 03-03-2005, 08:23 PM
RobMay RobMay is offline
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Default Re: 2 become 1 - final table question!

[ QUOTE ]
In a different question to the origional poster, how do the blinds at your two tables get out of sync? No mater how you do the progression, wouldn't they stay the same for everyone playing?

[/ QUOTE ]

The blinds would be out of sync if one table reached the final 4 a level before the other table does.

I only asked about this cos homepokertourney.com hints at this way of doing things, but doesn't elaborate:

[ QUOTE ]
You can also use a variation of the shotgun method by playing each table internally until there are only a couple players remaining at that table. For instance, say you have a tourney of 27 players - you could seat three tables of 9 players and have each table play internally to itself until there are only 3 players remaining at that table. Those nine players would then form the final table.

[/ QUOTE ]

I like the idea of running a tourney this way ... but my brain can't work it out!
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  #16  
Old 03-03-2005, 08:37 PM
RobMay RobMay is offline
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Default Re: 2 become 1 - final table question!

[ QUOTE ]
You can also use a variation of the shotgun method by playing each table internally until there are only a couple players remaining at that table. For instance, say you have a tourney of 27 players - you could seat three tables of 9 players and have each table play internally to itself until there are only 3 players remaining at that table. Those nine players would then form the final table.

[/ QUOTE ]

Thinking about it, I guess you're just supposed to start the final table with level stacks.
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