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  #11  
Old 04-22-2003, 03:50 PM
SittingBull SittingBull is offline
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Default Hello,Bruce! Assuming a player can beat 30/60 game overtime,

what bankroll must he have if he wants his ruin risk to be less than 10%? Assume a SD of 20BB's per hr.
Happy pokering,
[img]/forums/images/icons/laugh.gif[/img] SittingBull
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  #12  
Old 04-22-2003, 05:38 PM
BruceZ BruceZ is offline
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Default Re: Hello,Bruce! Assuming a player can beat 30/60 game overtime,

Just invert above formula. B is bankroll:

B = -(sigma^2/2u)ln(r)

For r = 10% = 0.1 and SD = 20*60 = $1200:

win rate = $10/hr, B = $165,786
win rate = $20/hr, B = $82,893
win rate = $30/hr, B = $55,262
win rate = $40/hr, B = $41,447
win rate = $50/hr, B = $33,157
win rate = $60/hr, B = $27,631

These bankrolls are very large (450-2700+ BB) because the standard deviation is so large.
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  #13  
Old 04-23-2003, 05:10 PM
SittingBull SittingBull is offline
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Default Bruce, it doesn\'t seem reasonable that one would need a much

larger bankroll to win a smaller hourly rate than he would need to win a larger hourly rate. What am i missing?? [img]/forums/images/icons/confused.gif[/img]
Hmmm
Just wondering,
SittingBull
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  #14  
Old 04-23-2003, 05:22 PM
BruceZ BruceZ is offline
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Default Re: Bruce, it doesn\'t seem reasonable that one would need a much

For a given standard deviation, the less you win, the larger bankroll you need, since your winnings are too small to overcome the swings caused by your standard deviation. We are assuming a constant standard deviation independent of winnings. Often, winning less will decrease your standard deviation, and winning more will increase it, so you need to know both to make this calculation. Bankroll and risk of ruin depend more on standard deviation than win rate since they depend on the square of the standard deviation or the variance.

20 bb/hr might be a standard deviation for a shorthanded game, or a very volatile game. People play these games because they can win more money. If you win twice as much money, but at the same time you also double your standard deviation, then you will need twice the bankroll to play this game for the same risk of ruin. You would have to win 4 times as much money in order to have the same risk of ruin with the same bankroll.
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  #15  
Old 04-24-2003, 03:01 PM
BruceZ BruceZ is offline
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Default Notice that...

If your win rate were only $10/hr in a 30-60 game, you would be much better off playing in a 10-20 game if you could win that same $10/hr, because then your standard deviation would be 1/3 as much, and you would only need 1/9 as much bankroll for the same risk of ruin.
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  #16  
Old 04-24-2003, 05:51 PM
SittingBull SittingBull is offline
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Default Good Evening,Bruce! My average \"swing\'\"in my poker...

game is -10BB's to +10BB's.
Is this information sufficient to estimate my SD? Or would U need more information?
Just wondering, [img]/forums/images/icons/shocked.gif[/img]
SittingBull
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  #17  
Old 04-26-2003, 09:07 PM
BruceZ BruceZ is offline
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Default Average Swing and SD

If your average swing per hour is +/- 10 bb, then your standard deviation should be approximately 12.5 bb. That is, 10 bb is .8*sigma. Note that this is different from saying half of your results lie within +/- 10 bb, and half lie outside. That would mean 10 bb was .67*sigma, and sigma would be approximately 14.9 bb. Your results should lie within +/- 1 sigma 68% of the time. All of these methods will tend to overestimate sigma a little since your actual hourly results are not exactly normally distributed. To get your true standard deviation you would average the square of your hourly swings to get the variance, then take the square root. See Mason's essay on computing your standard deviation in the essay section for variable length sessions.

The .8*sigma comes from:

[2/(sqrt(2pi)*sigma)]*integral[0 to infinity]x*exp[-x^2/(2*sigma^2)]
= 2*sigma/sqrt(2pi) = .8*sigma.
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  #18  
Old 04-27-2003, 03:40 AM
SittingBull SittingBull is offline
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Default Thanks,Bruce! n/m

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  #19  
Old 04-28-2003, 08:24 AM
rigoletto rigoletto is offline
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Default Re: Hello! Decision ??? At my casino,if your table...

Make them a proposal: Youhave to choose a winner among 4 hands. After you choose they remove one of the loosing hands and you get to choose again! This way you get 2:1 instead of 3:1 [img]/forums/images/icons/wink.gif[/img]
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