#11
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SLC Updates: Why I\'m not using the Suicide Climb rules
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I kind of cheated. [/ QUOTE ] Cheated, shmeated- go for it however you want to. (But when we engrave your name on the OFFICIAL SLC Trophy it will have an asterisk [img]/images/graemlins/wink.gif[/img]) Actually, what originally got me interested in reading/posting on 2+2 was the unofficial OIC that happened right before the one you described at TGC. Just like that original OIC based on LHE, I was actually going to do this as a "suicide/one-way-up ladder run"- once you hit 5x buy in you'd go up to the next level, and you'd never go down a rung. You'd just play each level until you're too broke, too nervous, or you make it to the next rung. However, my memory of my OIC run is bitterweet- a glorious, dizzying headlong rush from $20 at $0.50-$1.00 straight up to the $15-$30 level, peaking at $1200+, followed by the big, bad Crash & Burn (aka returning to the mean and/or inevitable justice) bringing me all the way down to El Zippo in a few short hours. That's why I put in the Automatic Ladder Step-Down in the SLC when you go below 5 buy-ins... to save me from me. If I make it all the way up to $200s this time, I'll bring in the Carnies to remove the safety gear and try it again without a net and try it that way too. [ QUOTE ] And for those saying the ROR is too high, not enough bankroll, etc. This is in the spirit of the OIC. [/ QUOTE ] Ya, mon! (Even Damon-Rounders-wannabes know sometimes you can't always take the safe play.) |
#12
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Re: SNG Ladder Challenge (SLC) - Updates
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Not off to a great start. One fourth and one third. [/ QUOTE ] That's solid- beats my 10th and 8th. [ QUOTE ] The only reason I keep money at UB is that I can play there at work and I like to play on my lunch hour. I can't connect to any other sites. [/ QUOTE ] Thankfully, my current client has a firewall so I can't play at work. When people try to explain how I can get around it, I block my ears and say "naaaa, naaa naah"- I'm better off not knowing. |
#13
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SLC Updates: Notes
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I suggest keeping tedious notes on every player you play with---it's amazing how after a week of sng's I can tell who's mini-betting with what and what it means when a player bets out however much on the flop [img]/images/graemlins/smile.gif[/img]..at this level, players are calling early raises with anything [/ QUOTE ] You actually reminded me of one thing that has been hammered home to me from this. As a side effect of the 5 buy-in rule, I'm taking better notes & I think playing much better that I usually do with SNGs becuase I'm playing only 1 or 2 instead of 3 or 4. [ QUOTE ] Just moved up to $20's after starting with $100 and hitting $300. [/ QUOTE ] Nice- best of luck. |
#14
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Re: SNG Ladder Challenge (SLC) - Updates
I played quite a bit on Pacific ($5.50 SnGs and the occasional .05/.10 ring game) and yes, the players are pretty nuts. I think I only had one connection issue while playing there for a few months but I guess I'm in the minority.
If you can't afford to buy-in over at PartyPoker, I'd definitely recommend Pacific as a starting point. They only require a minimum deposit of $20 and you can withdraw as little as $5 at a time (though cashouts take anywhere from 3-6 days on average). I built up my $20 on Pacific to $160 playing the 10 player SnGs (the payout structure is the same as PP) and then moved over to PP. Just thought I'd throw that out there, since I see a good amount of hate around for Pacific. |
#15
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SLC Updates - any data on bust-out distribution by SNG level?
So I'm a bit stuck at the $50 rung, but still getting short-term results above my head and hanging in nicely.
I reviewed HHs for my Out-of-The-Moneys in the $50s and at least 3 of them were overly LAGgy play on my part. Obviously too early to tell, but my best guess is that in the $50s I'm not adjusting to the extra chips and more patient pool of SNG players. My normal aggression at the $50-$100 blind levels is more suited to the lower buy-in SNGs due to the reduced T800 start and the fact that by level 4 there seem to be fewer bust-outs. I've read lots of anecdotal "lots of crazy LAGs bust out in the $5s and $10s". Has anyone collected any data on how many players are typically left at the start of each level for different DNG buy-ins? J SNG Finishes: 50% ITM, 43% ROI, Avg=4.3 1) $30, $5+$1, 10 -> $24 2) $24, $5+$1, 8 -> $18 ... 15) $115, $20+$2, 1 -> $193 UP to $30 rung: 16) $193, $30+$3, 6 -> $160 DOWN to $20 rung: 17) $160, $20+$2, 1 -> $238 UP to $30 rung: 18) $238, $30+$3, 1 -> $355 UP to $50 rung: 19) $355, $50+$5, 8 -> $300 20) $300, $50+$5, 6 -> $245 DOWN to $30 rung: 21) $245, $30+$3, 3 -> $272 22) $272, $30+$3, 9 -> $239 23) $239, $30+$3, 1 -> $356 UP to $50 rung: 24) $356, $50+$5, 6 -> $301 25) $301, $50+$5, 1 -> $496 26) $496, $50+$5, 5 -> $441 27) $441, $50+$5, 6 -> $386 28) $386, $50+$5, ??? |
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