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  #1  
Old 12-17-2005, 07:14 PM
SackUp SackUp is offline
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Join Date: Feb 2004
Posts: 4
Default Re: SupaMine

I'm definitely in for beta testing!!

Thanks!
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  #2  
Old 12-17-2005, 07:33 PM
KnickNut3 KnickNut3 is offline
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Join Date: Jan 2005
Posts: 49
Default Re: SupaMine

If you need another tester, send me a PM. [img]/images/graemlins/smile.gif[/img]

Way to go, Supabill.
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  #3  
Old 12-17-2005, 07:47 PM
theRealMacoy theRealMacoy is offline
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Join Date: Feb 2005
Location: Vancouver, BC
Posts: 336
Default Re: SupaMine

are you preparing for the beta version of party that doesn't allow hhf for observed tables?

there is a current post discussing the possible obsoleteness of partymine here

....from tigerite in the above thread...
"It's not even screen scraping to get the text in the dealer history - you can use simple Windows API calls to do it, it's just text in a RichTextBox"

any chance you will be incorporating something along these lines?
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  #4  
Old 12-17-2005, 08:21 PM
ben_ ben_ is offline
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Join Date: Mar 2005
Posts: 23
Default Re: SupaMine

[ QUOTE ]
are you preparing for the beta version of party that doesn't allow hhf for observed tables?

there is a current post discussing the possible obsoleteness of partymine here

....from tigerite in the above thread...
"It's not even screen scraping to get the text in the dealer history - you can use simple Windows API calls to do it, it's just text in a RichTextBox"

any chance you will be incorporating something along these lines?

[/ QUOTE ]

This is trivial and i've done it myself.
Bill will have no problem.
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  #5  
Old 12-17-2005, 09:01 PM
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Default Re: SupaMine

Hey guys,

Thanks for being patient today I know yall are excited to get the beta version and start testing it out. Got distracted playing golf earlier and a friend came over so I had to entertain for a while. Anyway I'm finishing up the first release of the beta and will post it asap. Thanks for all the support.

p.s. yes I'm already thinking about the beta version and how to start creating hhf files. shouldnt be a big deal at all.
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  #6  
Old 12-17-2005, 07:34 PM
theRealMacoy theRealMacoy is offline
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Join Date: Feb 2005
Location: Vancouver, BC
Posts: 336
Default Re: SupaMine

[ QUOTE ]
I'm definitely in for beta testing!!

Thanks!

[/ QUOTE ]

ditto...sent pm awhile ago
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  #7  
Old 12-23-2005, 08:03 PM
tizim tizim is offline
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Join Date: Sep 2004
Posts: 39
Default Re: SupaMine

Does SupaMine have the option to set a min/max number of players that must be at a table for it to be mined (ie if you want to mine tables with 4-6 players only)?
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  #8  
Old 12-23-2005, 08:50 PM
krishanleong krishanleong is offline
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Join Date: Jul 2004
Posts: 45
Default Re: SupaMine

[ QUOTE ]
Does SupaMine have the option to set a min/max number of players that must be at a table for it to be mined (ie if you want to mine tables with 4-6 players only)?

[/ QUOTE ]

Yes.

Krishan
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  #9  
Old 12-26-2005, 12:14 PM
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Default Re: SupaMine

bump. when does the rest of us get to try it? [img]/images/graemlins/smile.gif[/img]
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  #10  
Old 12-26-2005, 05:49 PM
teddyFBI teddyFBI is offline
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Join Date: Jun 2004
Posts: 99
Default Re: SupaMine

I'm not sure if Bill wants to give periodic updates on this, nor whether i'm abusing my privilege as a beta-tester by offering the following, but there's enough interest that I thought it wouldn't hurt.

He has a beta in testing right now, but it's VERY buggy and needs a little more work before it would be a worthwhile application, even just on a casual basis, for most users. My testing of it to this point has consisted mostly of just searching out problems and reporting back to Bill so that he can fix them. He says that he's really busy during the holidays, but will throw himself back into things early in the new year and hopefully work out all the kinks. It's a very nice looking start, though, and hopefully will lead to a productive application.
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