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  #11  
Old 03-30-2005, 12:08 AM
Rick Nebiolo Rick Nebiolo is offline
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Default Re: Thanks Mason: Must Move Games

[ QUOTE ]
And I was starting to think that I was the only person in the world who thought "Must Move" games are some sort of bad joke. - Thanks Mason for speaking out! - Best Wishes - Howard

[/ QUOTE ]

Howard,

Let me make clear I'm speaking for myself (and not for the Bicycle Casino where I work) but IMO improper, excessive and inapropriately used must moves are one of the worse things a cardroom can do. I had a few comments in this thread but I think I recall (but can't find) the thread Mason spoke out in (and in which I may have also contributed).

Is it possible you can post a link or help me find it? I'm sort of on vacation so it may take me a day or so to respond [img]/images/graemlins/smile.gif[/img]

Regards,

Rick
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  #12  
Old 03-30-2005, 12:24 AM
Rick Nebiolo Rick Nebiolo is offline
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Default Re: Thanks Mason: Must Move Games

[ QUOTE ]
From my experience, must moves tend to cater to the regulars who play in the same cardroom close to every day and put in very long hours( And are usually there when the game starts). So I understand that the cardroom wants to keep these regulars happy by keeping their game full.

[/ QUOTE ]

An existing game should have some protection and must moves have their place. That said never ending must moves ultimately hurt the first game(s) by filtering out action players (often when they are forced to move they move out the door) and limiting choices for the regulars. Unfortunately, cardroom management at the level that sets policy tends to over respond to daytime regulars who complain the most and loudest, since they know and tend to work the hours of these regulars and they hate to hear complaints. OTOH, they rarely hear the complaints of the evening player who quietly left the casino because he or she was forced to move excessively (if management is astute, they might note the lost games).

IMO, the worst form of must move is the "chained must move", where a player is forced to move to the newest game, to the next newest game, and so on until he finally reaches a main game that is all too often full of stuck, angry nits.

[ QUOTE ]
What I don't understand is when the floorman will break the must move game which has say 5 players left(because the remaining players are unwilling to play 4 handed), just to keep the main game totally full. One game with 8 players and one with 5 makes infinately more sense than one game with 9 and a board with 4.

[/ QUOTE ]

As an aside, if you have to use a must move this can be fixed with technique. IOW, make the policy such that you leave the games at 8 and 5. This technique generally works well if you are looking at the overall well being of the games, but once again tends to encourage a few more complaints from daytime regulars so it is rarely kept in place long.

Regards,

Rick
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  #13  
Old 03-30-2005, 12:31 AM
Rick Nebiolo Rick Nebiolo is offline
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Default Re: Thanks Mason: Must Move Games

[ QUOTE ]
Disagree with you regarding must-move games. Must move games prevent the nitty players from jumping game to game trying to get in the good game. Plus, the only reason a must-move game would break and leave three names on the list is cause those same nitty players refuse to play short-handed. So they are the real problem, not the must-moves themselves.

[/ QUOTE ]

I haven't yet been able to find (or "re-find") Mason's original post or article so I may be going over some ground I've covered before.

At higher limits (high enough so the games revolve around one or two weak players), I do believe you need to use must moves a bit more (and even chained must moves) to avoid the unseemly situation where the weak player voluntarily requests a table change and ultimately just about every tough player tries to move with him. That said, this situation rarely exists in limits 40/80 and below.

Regards,

Rick
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  #14  
Old 03-30-2005, 12:40 AM
Mason Malmuth Mason Malmuth is offline
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Default Re: Thanks Mason: Must Move Games

Hi Rick:

While your point has some merit, with so many new players at all limits today I don't think it deserves much consideration. A few years ago perhaps.

best wishes,
Mason
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  #15  
Old 03-30-2005, 12:41 AM
Rick Nebiolo Rick Nebiolo is offline
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Default Re: Thanks Mason: Must Move Games

[ QUOTE ]
But I've never understood why regulars want to play with other regulars... I have played a couple of sessions at Mandalay where I just leave when my name is called to move. Needless to say, I don't visit the room much anymore. - John

[/ QUOTE ]

Every poker room manager needs to read your post and realize your actions are silently repeated thousands of times in many cardrooms and card clubs.

That said, regulars don't really want to play with other regulars, they just hate short games or taking any risk that their game will break first. If they could see the forest from the trees (along with management), they would realize the best way to keep their game from breaking and keep it good is keeping it friendly and moving fast.

In the absence of never ending and/or chained must moves, the games that break first are the bad, unfriendly games. Casinos and card clubs that use must moves the least tend to have better games, friendlier games and more games.

Regards,

Rick
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  #16  
Old 03-30-2005, 12:48 AM
jdl22 jdl22 is offline
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Default Re: Thanks Mason: Must Move Games

this thread?
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  #17  
Old 03-30-2005, 01:03 AM
Rick Nebiolo Rick Nebiolo is offline
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Default Re: Thanks Mason: Must Move Games

[ QUOTE ]
this thread?

[/ QUOTE ]

This was the thread I was thinking of and it seemed like only yesterday (rather than over a year ago) I participated. Was this the thread Howard is referring to though? Mason? Howard?

~ Rick
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  #18  
Old 03-30-2005, 01:17 AM
Rick Nebiolo Rick Nebiolo is offline
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Default Re: Thanks Mason: Must Move Games

[ QUOTE ]
Hi Rick: - While your point has some merit, with so many new players at all limits today I don't think it deserves much consideration. A few years ago perhaps. - best wishes, - Mason

[/ QUOTE ]

I know your loaded down with 7000 or so posts a day on this forum [img]/images/graemlins/smile.gif[/img]; but like I've written elsewhere (especially in the year old thread someone finally found), I'm not a fan of must moves.

In a nutshell, I would use them only at very high limits and even there I'd try to limit their use to a bare minimum. At mid-limits I'd only use them for a brief period when a new game directly threatenes an established game (by starting short-handed and late in the evening when the overall customer base is declining). Even then I wouldn't use them if I have three or more games. During the times of day when games are building, must moves hurt overall cardroom growth by limiting customer choice and killing action.

OTOH, when a card room doesn't have must moves, democracy rules and bad games tend to break first. This just has to be better for everyone (except the stuck, non-thinking nit).

Regards,

Rick
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  #19  
Old 03-30-2005, 04:58 AM
Howard Burroughs Howard Burroughs is offline
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Default Re: Thanks Mason: Must Move Games

Hi Rick,

I was simply refering to, 2+2: The Magazine - April edition.



Thanks JD for the link though. I enjoyed reading what Rick & others had to say about it in yesteryear.



Thanks Rick for so many well thought out and informative posts.



Best Wishes

Howard
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  #20  
Old 03-31-2005, 07:00 PM
phish phish is offline
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Default Re: Thanks Mason: Must Move Games

IOW, make the policy such that you leave the games at 8 and 5.
Regards,

Rick

[/ QUOTE ]

Actually, I think this is the ideal solution. Keep must-move games until it gets down to 5, at which point the must-move status is eliminated.
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