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  #101  
Old 01-28-2004, 08:03 PM
Ulysses Ulysses is offline
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Default Re: Hands for Ulysses?

Hmmm.. There might be something to this post. RMJ, please do make any further posts regarding this information on this forum. I will PM you for more specific details and perhaps we can work out an "arrangement."
  #102  
Old 01-28-2004, 08:04 PM
Shaun Shaun is offline
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Posts: 125
Default Re: Hands for Ulysses?

If you email me a hand history with 100 hands and delete the turn and river cards, I too can predict what they will be. How I would do this?

LOL

I would request the hand history numbers from Party Poker.
  #103  
Old 01-28-2004, 08:04 PM
Ulysses Ulysses is offline
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Default Re: Can Party Poker 4th and 5th street cards be predicted?

I'm sorry, but at this time I am not offering any pattern maps for no-limit play.
  #104  
Old 01-28-2004, 08:05 PM
Ulysses Ulysses is offline
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Default Re: Hands for Ulysses?

[ QUOTE ]
If you email me a hand history with 100 hands and delete the turn and river cards, I too can predict what they will be. How I would do this?

LOL

I would request the hand history numbers from Party Poker.


[/ QUOTE ]

Obviously, the bidders remove all of the hand history numbers before sending me the sequence.
  #105  
Old 01-28-2004, 08:07 PM
ElSapo ElSapo is offline
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Default Re: Hands for Ulysses?

Ah, it seems as though rec.poker has picked it up. You've gone and blown it now, the secret is really out...

  #106  
Old 01-28-2004, 08:10 PM
Vehn Vehn is offline
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Location: Minneapolis, MN
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Default Re: Hands for Ulysses?

Those people on RGP are being mean to me [img]/images/graemlins/frown.gif[/img]
  #107  
Old 01-28-2004, 08:15 PM
PuppetMaster PuppetMaster is offline
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Default Re: Can Party Poker 4th and 5th street cards be predicted?

[ QUOTE ]
I'm sorry, but at this time I am not offering any pattern maps for no-limit play.

[/ QUOTE ]
Does this mean that these pattern maps will not work on no-limit?
  #108  
Old 01-28-2004, 08:19 PM
RocketManJames RocketManJames is offline
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Join Date: Nov 2002
Posts: 118
Default Re: Can Party Poker 4th and 5th street cards be predicted?

The problem with no-limit play is that since bet sizes are variable as opposed to fixed, the LCG that Party uses sufficiently alters the patterns. Please see my earlier post in this thread for more information about LCGs. Also, note that Party is going to switch over to an LCG/ICG hybrid to curtail the benefits of using the old pattern maps. My pattern map generator has been tested with a myriad of number generators, and *might* work for no-limit play. Please PM me for details.

-RMJ
  #109  
Old 01-28-2004, 08:47 PM
Ulysses Ulysses is offline
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Default Re: Can Party Poker 4th and 5th street cards be predicted?

[ QUOTE ]
[ QUOTE ]
I'm sorry, but at this time I am not offering any pattern maps for no-limit play.

[/ QUOTE ]
Does this mean that these pattern maps will not work on no-limit?

[/ QUOTE ]

Well, they should "work" in theory but I haven't collected enough data in no-limit play.

Pattern maps are a lot more useful in limit play. If you know you will have the best hand, you just bet and raise at every chance and scoop in the money. As an added benefit, people will give you more action because they will think you are an idiot fish.

However, in no-limit, even if you know you will have the best hand on the end, it is much harder to make money. Note that the pattern maps provide only limited information about the cards your opponent holds. So, even if you know you will have the best hand at the end, what do you do? Bet all-in? What if they all fold? Check to the end and bet big there? See what I mean? It's much harder to win lots of money because you need your opponent to have a big hand or draw to call a big bet - and you risk having them fold if you bet too big. As I said, in limit you simply bet and raise when you know you're going to end up with the best hand and scoop in the money at the end.
  #110  
Old 01-28-2004, 08:54 PM
PuppetMaster PuppetMaster is offline
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Join Date: Jun 2003
Posts: 673
Default Re: Can Party Poker 4th and 5th street cards be predicted?

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I'm sorry, but at this time I am not offering any pattern maps for no-limit play.

[/ QUOTE ]
Does this mean that these pattern maps will not work on no-limit?

[/ QUOTE ]

Well, they should "work" in theory but I haven't collected enough data in no-limit play.

Pattern maps are a lot more useful in limit play. If you know you will have the best hand, you just bet and raise at every chance and scoop in the money. As an added benefit, people will give you more action because they will think you are an idiot fish.

However, in no-limit, even if you know you will have the best hand on the end, it is much harder to make money. Note that the pattern maps provide only limited information about the cards your opponent holds. So, even if you know you will have the best hand at the end, what do you do? Bet all-in? What if they all fold? Check to the end and bet big there? See what I mean? It's much harder to win lots of money because you need your opponent to have a big hand or draw to call a big bet - and you risk having them fold if you bet too big. As I said, in limit you simply bet and raise when you know you're going to end up with the best hand and scoop in the money at the end.

[/ QUOTE ]
One thing i dont understand.
Is all this posible because Party itself has tweaked the deck?
Or is Party honest, and this is just a loop-hole in their RNG?
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