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#1
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I was hoping to get to steal your blinds for a while [img]/images/graemlins/grin.gif[/img]
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#2
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Woohoo, out first table in 5th.
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#3
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By the way, today's $22+2 triple shootout is almost full. With 4h 25 min to go, 472 are registered (cap is 512).
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#4
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It is full now.
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#5
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wow.
that was fast. I was thinking of playing in this one. with that kind of popularity I would think that Stars would have to seriously consider running these longer than just one week. Last night's quad-shootout went AWFULLY late though. |
#6
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[ QUOTE ]
Last night's quad-shootout went AWFULLY late though. [/ QUOTE ] I'm guessing they thought 6 handed tables would go faster than they did. I would recommend a slight jigger in the structure: shorting round lengths by one minute, even, would help. |
#7
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all it takes is one table going extra long because someone keeps disconnecting and getting '240 seconds added...tournament clock is stopped'
I had that happen in a satellite last night. Same guy kept disconnecting every hand (it wasn't intentional...we were down to one table for crying out loud...and he apologized too). For 9 or 10 hands in a row we go the little message in the chat-box 'so-and-so disconnected...240 seconds added' . It was incredibly annoying. I wrote to support about it and they explained that it was for the player's protection and that they didn't want disconnects to be a deciding factor in bigger-money tournaments (or something like that) and that it may help me sometime when I have connection issues. I disagree with the policy of giving someone 240 seconds hand after hand after hand...but at least support responded quickly and to the subject. |
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