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#12
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I would use a slightly different macro structure (I'm sure that everyone agrees that it would be better to raise the blinds more slowly in each game).
In all rounds points would be the reverse of order of finish. Points do not carry over from one round to the next. Ties would be broken with a playoff with all players involved playing at one table and starting with equal chip stacks. Round 1: 25 players, five player per game. Each player would play 6 games in which they would play all players once and only once. Round 2: 16 players (players start all games with a chip stack proportional to the number of points earned in round 1), 4 player per game. Each player would play 5 games in which they would play all remaining players once and only once. Round 3: 9 players (players start all games with a chip stack proportional to the number of points earned in round 2), 3 player per game. Each player would play 4 games in which they would play all remaining players once and only once. Round 4 (The finals): 4 players (players start all games with a chip stack proportional to the number of points earned in round 3), 2 player per game. Each player would play 3 games in which they would play all remaining players once and only once. The player who has the best record in round 4 would be the champion. The obvious problem with this is that it could be to many games (65), so maybe it would be better to start with 16 players (35 games). |
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