#11
|
|||
|
|||
Re: Hand requirements steal & blinds
1a -Steal first in - Any two will do as long as the blinds have not proved themselves to be good players. 1b -Late position with a limper - depends on positon and play of the limper. If I'm playing, I'm raising, but I don't play much looser unless limper is an idiot and I think AXo (for example) might be ahead. 2a-in blinds raiser UTG - I'll only play good hands (we're talking AJs AQo maybe less and pairs (since he's likely to have overcards, I feel fairly comfortable check calling the flop then betting out or check raising the turn if the board co-operates). 2b -in blinds raiser MP - Any hand I'd play from LP against an MP limper, although I just call. 2c - in blinds raiser LP - depends on raiser's standards, but basically, I'll defend liberally and aggressively. 2d -in blinds LP raiser in multiway - any hand that has a draw to a strong hand (all pairs, Kx suited, suited one gappers, unsuited connectors) It seems that I play a lot looser than you in steal situations. I might be tighter when second in though (I'm folding a surprising number of potentially playable hands to previous non-donk limps) or I might just be playing in more passive games where aggression pays off better. I play between 2-4 and 5/10 depending on the site and my mood and the quality of the games available. |
|
|