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Stealing requirements: for \"called insurance,\" game theory, or both?
Some players might decide before the game that when it's time to steal, they'll steal with range X.
Does "range X" add a hard-to-percieve amount of frequency to the hands you'd raise anyway, R, such that (R+X)/R is bigger than 1 but not too close to 2? Or is range X decided upon because of the insurance it offers if called? For instance KQ called by AT. |
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