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#11
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Just a few follow ups from the replies so far (which have been awesome by the way...)
We did plan to cap the rebuys at the 1 hour mark... Last year was 27 players and no rebuys and it took 7 hours. The reason it took so long though I think is because whoever ran the one last year didn't make sure the blinds kept escalating. I think that once the final 5 or 6 were left, they all agreed to just not increase blinds anymore. Which I believe forced less action (obviously).... So basically the thought was 40 players, and having rebuys up through the first hour if you bust out. I did think of the 'all in fest' syndrome happening....but I figured thats just building the pot more for the eventually money winners. The idea of increasing the blinds 30 minutes for the first two levels then faster after that isnt a bad idea. Also the idea of upping the blinds quicker, later in the tourney is something I think would be a great idea..... I also thought of just dropping that first 5-10 blind level and starting at 10-20. I know that would take out the usual starting level, but I figure this tourney cant go any longer than about 8 hours otherwise I might not be asked to figure out how to run it again (and as helpless as I must sound right now, I trust myself more than anyone else to set this thing up right.....) Anyways, as of now I'm thinking one rebuy for first three levels at 25 minute levels....and i figure with that formula we shouldn't get more than 8 rebuys or so...and then I'll have the blinds move quicker in the later part of the tourney (20 minutes) and drop the 500-1000 level. Any opinions given all of this updated information??? Replies so far have been awesome, thanks a ton guys. |
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