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  #1  
Old 10-11-2005, 02:52 PM
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Default Swing GUI calling C++... Is this efficient?

Im building a Swing GUI that will parse multi table tournament summaries, have a hand replayer, and also pokerstove-esque EV calculations via hand ranges. I know basic-intermediate C++ and Im completely new to Java. On advice from my cousin, a senior programmer, and all around nerdy badass, Im attacking this from a "Swing GUI that will call on C++ for calculations" angle.

However, in trying to learn Swing, Im finding out Im going to have to become at least as good at Java as I am at C++. So, Im wondering if I couldnt build it all in Java, as a more efficient method.

Thanks for the input... and as for the cryptic title, I only wanted people to look at it who would understand my question.
haha
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  #2  
Old 10-11-2005, 03:13 PM
fish43 fish43 is offline
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Default Re: Swing GUI calling C++... Is this efficient?

Is there a reason why you think C++ would be significantly more efficient than Java at the calculations you are planning? If not, do it all in Java. It'll be a good learning exercise.
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  #3  
Old 10-11-2005, 04:15 PM
beatua beatua is offline
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Default Re: Swing GUI calling C++... Is this efficient?

I agree.. i cannot see a significant improvement in using jni to call a c++ backend (if any). The old Java-is-too-slow-for-anything argument doesn't hold up anymore.

Just my 2c. [img]/images/graemlins/smile.gif[/img]

Good luck!
runstop
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  #4  
Old 10-11-2005, 05:40 PM
the_joker the_joker is offline
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Default Re: Swing GUI calling C++... Is this efficient?

Yes, build it all in Java. Java is not slow. Good luck!
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  #5  
Old 10-11-2005, 08:08 PM
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Default Re: Swing GUI calling C++... Is this efficient?

actually I just did it at the suggestion of my cousin, who I found out is just used to doing it that way. well Im committing to Java, and I've been using an online tutorial, I guess thats the best way to start?

thanks for the help... this language is sooooo less...... cryptic!
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  #6  
Old 10-12-2005, 12:10 AM
slavic slavic is offline
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Location: \"Let me make it nearly unanimous -- misplayed on every street.\"
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Default Re: Swing GUI calling C++... Is this efficient?

[ QUOTE ]
actually I just did it at the suggestion of my cousin, who I found out is just used to doing it that way. well Im committing to Java, and I've been using an online tutorial, I guess thats the best way to start?

thanks for the help... this language is sooooo less...... cryptic!

[/ QUOTE ]

Haha, yes it can be less cryptic but it also has many traps for c and C++ programs. Oh well. I only use calls to outside functions when I absolutly have to (suprisingly more often than you would think). Java has really picked up in speed, my one complaint is still that there is not a great visual development environment, but then again I can't take VB to a linux box can I?

{Yes I know there are attempts at making a vb like language for linux, please I'm just trying to make a point in my simple minded little way.}
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  #7  
Old 10-12-2005, 11:19 AM
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Default Re: Swing GUI calling C++... Is this efficient?

dont be talkin mess about my beautiful beautiful swing!!

eclipse is just about the coolest editor ever.... so leet.
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  #8  
Old 10-13-2005, 12:16 AM
lordfoo lordfoo is offline
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Default Re: Swing GUI calling C++... Is this efficient?

Yes, Swing will be fine. I just finished the first version of a replayer, and I wrote it all in Java, with Swing for the GUI. If you'd like to check it out, look here
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  #9  
Old 10-13-2005, 09:34 AM
Prod1gy Prod1gy is offline
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Default Re: Swing GUI calling C++... Is this efficient?

PartyMine is implemented in this exact same way. I have a Java Swing client and use JNI to talk to a core DLL that does the low level Win32 calls that Java cannot do.

If you don't need to do very windows specific stuff I would not use C++ at all.

JNI can get slow if you are moving large pieces of data between the two.
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