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#1
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what does this mean?
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#2
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Card rooms do this when they want to have a 'main' table for some game (usually NL or some limit, I think the smallest I've seen must move is 10/20) that's always full. What happens is when a seat opens at the main table, then a person at one of the other tables has to move to fill it. I believe it's usually the person who's been in the game the longest that moves to the main table, but I think I've seen some rooms make the biggest stack move in a NL game. I don't think moving the big stack is at all common, though.
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#3
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PdPG is right, but I'll extend his limit down further than $10/20. I've sat in a $5/10 w/ Kill @ $100 must move game at Foxwoods.
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#4
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I've seen them at 3/6 in a couple of cardrooms.
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#5
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My first must move experience was a 2-4 Omaha/8 game at the Taj about 1.5 years ago. I had no clue what it meant when the floor told me the game I was sitting in was "must move". I figured it out about 3 hours later when I was told I "must move"!!!
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#6
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I've read that they give the person longest on the table the option to move, then move down the 'seniority' list; if no one volunteers, then they move up the list forcing people to move or leave. It sounds like a good idea, but seems like a lot of work for the floor, I imagine it doesn't work out so well in practice.
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#7
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[ QUOTE ]
I've read that they give the person longest on the table the option to move, then move down the 'seniority' list; if no one volunteers, then they move up the list forcing people to move or leave. It sounds like a good idea, but seems like a lot of work for the floor, I imagine it doesn't work out so well in practice. [/ QUOTE ] I'm sure it varies from room to room, but I don't think anyone has an option to move, hence why it's a must move. If you don't want to move, I think you generally are choosing to quit the game and have to get back on the list if you want back in (and must wait a certain amount of time usually too). |
#8
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[ QUOTE ]
I'm sure it varies from room to room, but I don't think anyone has an option to move, hence why it's a must move. If you don't want to move, I think you generally are choosing to quit the game and have to get back on the list if you want back in (and must wait a certain amount of time usually too). [/ QUOTE ] To avoid the variation of room-to-room, let's talk about the way it should be. The house makes the second/feeder game must-move in order to protect the main game. They really don't care who moves, so long as someone does. I see no harm in giving a player in the feeder game the option to move before forcing someone to move or quit. |
#9
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[ QUOTE ]
To avoid the variation of room-to-room, let's talk about the way it should be. The house makes the second/feeder game must-move in order to protect the main game. They really don't care who moves, so long as someone does. I see no harm in giving a player in the feeder game the option to move before forcing someone to move or quit. [/ QUOTE ] In all the small seattle-area cardrooms that I've been to, this is exactly how it works. They keep a list of everyone on the must-move table and when a seat opens up in the main game, everyone on the move table is given the option to move starting with the first person who sat down and going to the last. If no one wants to move, then usually a new player from the waiting list is sent directly to the main game. Sometimes if the main game is getting short (and no one is waiting) they will force the last person to join the move table to move up. At this point, a smart player will want to move because the move table is always the first to break if too many people leave. I've also seen two move tables, where the first table feeds to the main game, and the second table feeds to the first one. |
#10
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[ QUOTE ]
I've read that they give the person longest on the table the option to move, then move down the 'seniority' list; if no one volunteers, then they move up the list forcing people to move or leave. It sounds like a good idea, but seems like a lot of work for the floor, I imagine it doesn't work out so well in practice. [/ QUOTE ] It is more work for the floor but there are shortcuts. Floor locks up the main game game seat for the must move player to come, goes to the main table between hands and ask if anyone wants to move (be assertive here), if no answer (or no board) take from the board or bottom of must move. If more than one take from the top of the list. ~ Rick |
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