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#1
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Yendi
Mark and I came up with a new game at dinner tonight, that for process reasons I've decided to call Yendi. It's a seven-card stud game, played nine-handed. The dealer is not in action, but before beginning the hand, chooses High, High/Low, or Low (Razz) (marked by a button or something, not sure what mechanism would be best here) but doesn't tell anybody. The game is played as normal seven-card stud, except you don't find out what game you were actually playing until showdown.
Thoughts? |
#2
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Re: Yendi
Collusion would be ridiculious in this game.
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#3
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Re: Yendi
[ QUOTE ]
Collusion would be ridiculious in this game. [/ QUOTE ] While I agree, I have to say that is entirely in keeping with the name Tapirboy gave it. |
#4
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Re: Yendi
[ QUOTE ]
[ QUOTE ] Collusion would be ridiculious in this game. [/ QUOTE ] While I agree, I have to say that is entirely in keeping with the name Tapirboy gave it. [/ QUOTE ] But there's not any incentive to betray your collusion partner. Obviously it needs a second level. |
#5
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Re: Yendi
I had thought that the dealer got to play, so that the other players could try to determine from his action what was appropriate. But I agree that this would be too huge of an advantage.
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