#1
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Value raising a flush draw?
Party Poker 1/2 Hold'em (10 handed) converter
UTG+2 is a maniac, plays every hand past the flop. CO is slightly loose and aggressive. BB is a calling station. Preflop: Hero is UTG with A[img]/images/graemlins/club.gif[/img], K[img]/images/graemlins/club.gif[/img]. <font color="#CC3333">Hero raises</font>, <font color="#666666">1 fold</font>, UTG+2 calls, <font color="#666666">3 folds</font>, CO calls, <font color="#666666">2 folds</font>, BB calls. Flop: (8.50 SB) 8[img]/images/graemlins/spade.gif[/img], T[img]/images/graemlins/club.gif[/img], J[img]/images/graemlins/club.gif[/img] <font color="#0000FF">(4 players)</font> BB checks, <font color="#CC3333">Hero bets</font>, <font color="#CC3333">UTG+2 raises</font>, <font color="#CC3333">CO 3-bets</font>, BB calls, <font color="#CC3333">Hero caps</font>, UTG+2 calls, CO calls, BB calls. Turn: (12.25 BB) 4[img]/images/graemlins/heart.gif[/img] <font color="#0000FF">(4 players)</font> BB checks, <font color="#CC3333">Hero bets</font>, <font color="#CC3333">UTG+2 raises</font>, CO calls, BB calls, <font color="#CC3333">Hero 3-bets</font>, <font color="#CC3333">UTG+2 caps</font>, CO calls, BB calls, Hero calls. River: (28.25 BB) 8[img]/images/graemlins/diamond.gif[/img] <font color="#0000FF">(4 players)</font> BB checks, Hero checks, <font color="#CC3333">UTG+2 bets</font>, <font color="#CC3333">CO raises</font>, BB calls, Hero folds, UTG+2 calls. Final Pot: 34.25 BB |
#2
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Re: Value raising a flush draw?
The flop is fine -- you have so many outs (9 to the nut flush, 4 to the nut straight -- 12 total, since one card gives you OMFG ROYAL. I doubt your overs are any good, though) with so many people to go you can ram-jam.
This is not true on the turn -- not enough cards to come. The initial bet is not bad if you think people may fold, but it looks like no one is going anywhere. The 3-bet is just rampant spewing, or 'lol let's build a pot and gamb000000l lol'; however you look at it. [edit: Since UTG+1 is a nutbag, your overs may or may not be good. The 3-bet on the turn is still spew, though.] -K |
#3
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Re: Value raising a flush draw?
I don't think I'd keep pushing after being raised on the turn; if even 1 of your outs is tainted (which they may be given the action), you're 3.2:1 to improve and getting the short end of the equity stick. I think betting will even be -EV in the long run, but that may be because I saw him raise.
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#4
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Re: Value raising a flush draw?
yup, once you whiff on the turn you should be out of "build the pot" mode and into "let's see the river as cheap as I can" mode.
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#5
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Re: Value raising a flush draw?
[ QUOTE ]
yup, once you whiff on the turn you should be out of "build the pot" mode and into "let's see the river as cheap as I can" mode. [/ QUOTE ] |
#6
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Re: Value raising a flush draw?
Flop: 12 outs to straight/flush and another 3 for overcards -good value
Turn: Could well be against a set here -should probably discard outs to overcards and knock off 2 from the flush draw- leaves 10 strong outs with pot equity just below 25% -marginal call rather than raise. |
#7
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Re: Value raising a flush draw?
Turn play sucks.
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#8
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Re: Value raising a flush draw?
im not convinced we can give hero the additional 3 outs for overcards in this pot.
but i think your flop play is fine. the turn sucks. |
#9
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Re: Value raising a flush draw?
Remember, your equity for draws goes way down once you hit the turn, because you only have 1 card to see.
Lower equity = calling. |
#10
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Re: Value raising a flush draw?
I would play the same for one reason; bragging rights to say that the one time I hit my Royal Flush I actually got payed off royally by 3 players in a huge pot that was capped on every street!
Otherwise, slow down on the turn... |
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